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D20 Modern: Highlander help?
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<blockquote data-quote="Morgenstern" data-source="post: 505705" data-attributes="member: 5485"><p>To be honest, I pretty much always look at Spycraft as an action movie -system- with a huge number of espionage components provided up front <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Highlander is at heart an action movie, so it seems like a short trip from one to the other to me.</p><p></p><p></p><p></p><p>Easy. Class ability or feat that each time you kill another Immortal, you gain a skill point in that character's highest ranked skill. Your Signature is going up too, so it keeps some game balance. You make this a really low level ability (1st or second) as part of the Immortal base class if you want them to all have it (maybe second, with you picking up 2 ranks at 11th level and 3 at 19th - ooo, feel class write up coming on <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />) or you make it a very accesible feat (possible feat chain to get better at it, similar to the class ability progression suggested above).</p><p></p><p></p><p></p><p>Depends on how badly you want to enforce 'the rules'. Is it a social contract, or does it invoke some sort of divine intervention that prevents it or punishes it. Depending on which movies the GCwants to treat as canon, I'd write the more mystical prevention as an option rule, explain the nature of the choice, and put it in the text as a switch for individual GCs to set for their own games. Provide the tool, but don't enforce it.</p><p></p><p>Looking at an Immortal Class, i'd still use the department to cover the immortality shtick, then the class to cover experience. 1st level you learn about all the eitquette and 'the rules' (so you can have modern Immortals who haven't been taught what there abilites mean yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). You could bend the system a bit by giving them d6 vitaility (which they don't usually need, but makes the duels a little quicker to reach the final cut) and x10 skill points so they have a wealth of practical experience. High BAB progression (do they all practice with their favorite sharp bit for decades? Seems like it, even if that decade or two was hundreds of years ago...) but low Defense progression (come on - when youre Immortal, that part of your training is going to be sloppy, and you can still take feats to boost it if your a perfectionist immortal). High budget progression (antiques, long term investmnts, lots of time and few neds). Can mix with all th other spies-sey classes pretty well (800 year old facemen are scarry <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). And the Watcher follow the basic premise of the Spycraft Agency really well. You'd probably want to use the new base classes (Explorer, Martial Artist, & Slueth) quite a bit for this sort of campaign, but that's what they're for <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 505705, member: 5485"] To be honest, I pretty much always look at Spycraft as an action movie -system- with a huge number of espionage components provided up front :). Highlander is at heart an action movie, so it seems like a short trip from one to the other to me. Easy. Class ability or feat that each time you kill another Immortal, you gain a skill point in that character's highest ranked skill. Your Signature is going up too, so it keeps some game balance. You make this a really low level ability (1st or second) as part of the Immortal base class if you want them to all have it (maybe second, with you picking up 2 ranks at 11th level and 3 at 19th - ooo, feel class write up coming on :)) or you make it a very accesible feat (possible feat chain to get better at it, similar to the class ability progression suggested above). Depends on how badly you want to enforce 'the rules'. Is it a social contract, or does it invoke some sort of divine intervention that prevents it or punishes it. Depending on which movies the GCwants to treat as canon, I'd write the more mystical prevention as an option rule, explain the nature of the choice, and put it in the text as a switch for individual GCs to set for their own games. Provide the tool, but don't enforce it. Looking at an Immortal Class, i'd still use the department to cover the immortality shtick, then the class to cover experience. 1st level you learn about all the eitquette and 'the rules' (so you can have modern Immortals who haven't been taught what there abilites mean yet ;)). You could bend the system a bit by giving them d6 vitaility (which they don't usually need, but makes the duels a little quicker to reach the final cut) and x10 skill points so they have a wealth of practical experience. High BAB progression (do they all practice with their favorite sharp bit for decades? Seems like it, even if that decade or two was hundreds of years ago...) but low Defense progression (come on - when youre Immortal, that part of your training is going to be sloppy, and you can still take feats to boost it if your a perfectionist immortal). High budget progression (antiques, long term investmnts, lots of time and few neds). Can mix with all th other spies-sey classes pretty well (800 year old facemen are scarry :p). And the Watcher follow the basic premise of the Spycraft Agency really well. You'd probably want to use the new base classes (Explorer, Martial Artist, & Slueth) quite a bit for this sort of campaign, but that's what they're for :). [/QUOTE]
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