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D20 Modern: Highlander help?
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<blockquote data-quote="Morgenstern" data-source="post: 505776" data-attributes="member: 5485"><p>Thinking on it more ("If it were my license to play with...") I'd provide about four possible outcomes for each Rule. A) It's a social contract (no real effect, ecept gross diplomacy penalty with other immortal who know you defied tradition), B & C) it works like one of the movies or TV series effects (maybe mount Vesuvius really is the sort of fall out you can expect...), and at least one D) something new, so players can't think they know it all just because they're fans of the show(s).</p><p></p><p>I'm really burried right now with work, but I'll ponder the class a bit more. Shouldn't actually be that hard. Just a matter of deciding on what the big (10/20 and 14th level) abilites need to be. Give them regular (say at 4/8/12/16/20) access to a new Quickening feat tree. A list of cool abilities like pull a freaking sword out of your pocket <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> or 'long term invetments' to choose from at 6/9/12/15/18, and you're very close to done <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Because Spycraft classes follow such strict formating (in terms of when you get class abilites) they're reltively easy to create and balance.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 505776, member: 5485"] Thinking on it more ("If it were my license to play with...") I'd provide about four possible outcomes for each Rule. A) It's a social contract (no real effect, ecept gross diplomacy penalty with other immortal who know you defied tradition), B & C) it works like one of the movies or TV series effects (maybe mount Vesuvius really is the sort of fall out you can expect...), and at least one D) something new, so players can't think they know it all just because they're fans of the show(s). I'm really burried right now with work, but I'll ponder the class a bit more. Shouldn't actually be that hard. Just a matter of deciding on what the big (10/20 and 14th level) abilites need to be. Give them regular (say at 4/8/12/16/20) access to a new Quickening feat tree. A list of cool abilities like pull a freaking sword out of your pocket :p or 'long term invetments' to choose from at 6/9/12/15/18, and you're very close to done :). Because Spycraft classes follow such strict formating (in terms of when you get class abilites) they're reltively easy to create and balance. [/QUOTE]
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