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[d20 Modern] House rule for paratroopers?
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<blockquote data-quote="The Shaman" data-source="post: 1889896" data-attributes="member: 26473"><p>All of the characters will start at 2nd level, in part to reflect the additional training.</p><p></p><p></p><p>Part of what I want to avoid is having all the characters take just one or two classes in order to get the necessary skills to qualify as paratroopers. A soldier can be of any basic class - there's no good reason I can see to encourage or even require the players to select just one or two possible occupations or basic classes for the game.</p><p></p><p>In fact, I think a diversity of classes would be preferable, given the counterinsurgency mission of the game I have in mind. Smart and Charismatic heroes may be just as important as Fast and Tough characters.</p><p></p><p>I reread the descriptions of Pilot and Aircraft Operation a couple of times since last night, and I'm starting to think that maybe Rich had an off-day when he answered that question. To say that every character who can pack a 'chute can also fly a Cessna seems a bit much, even with the overall design principle of trying to group bodies of knowledge and like skills that was used in creating the Modern rules.</p><p></p><p>I'm leaning toward making Jump the only required skill, with a skill synergy bonus for Pilot. There is precedent for this elsewhere in the rules, actually - bicycles and skis are both covered under the Balance skill, so folding parachuting into Jump doesn't seem that far off.</p><p></p><p>(Of course, the question then comes up, does Balance also cover waxing your skis and Jump packing a parachute? Ugh...)</p><p></p><p><em>*sigh*</em></p><p></p><p>I was hoping this would be easier than it's turning out to be.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1889896, member: 26473"] All of the characters will start at 2nd level, in part to reflect the additional training. Part of what I want to avoid is having all the characters take just one or two classes in order to get the necessary skills to qualify as paratroopers. A soldier can be of any basic class - there's no good reason I can see to encourage or even require the players to select just one or two possible occupations or basic classes for the game. In fact, I think a diversity of classes would be preferable, given the counterinsurgency mission of the game I have in mind. Smart and Charismatic heroes may be just as important as Fast and Tough characters. I reread the descriptions of Pilot and Aircraft Operation a couple of times since last night, and I'm starting to think that maybe Rich had an off-day when he answered that question. To say that every character who can pack a 'chute can also fly a Cessna seems a bit much, even with the overall design principle of trying to group bodies of knowledge and like skills that was used in creating the Modern rules. I'm leaning toward making Jump the only required skill, with a skill synergy bonus for Pilot. There is precedent for this elsewhere in the rules, actually - bicycles and skis are both covered under the Balance skill, so folding parachuting into Jump doesn't seem that far off. (Of course, the question then comes up, does Balance also cover waxing your skis and Jump packing a parachute? Ugh...) [i]*sigh*[/i] I was hoping this would be easier than it's turning out to be. [/QUOTE]
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[d20 Modern] House rule for paratroopers?
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