Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern] House Rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="kreynolds" data-source="post: 568596" data-attributes="member: 2829"><p>Back on topic, one of the house rules I'm implementing in the current game I'm running involves Psionics. The Wild Talent feat is essentially available to everyone for free. However, you don't automatically have access to it. There is also another Psionic feat that's available to everyone for free, and it's called Mental Defense. You can only have one or the other.</p><p></p><p>The game I'm running allows psionics in a limited fashion, like ESP. Only mind effecting powers are available, with some exceptions, like Detect Psionics, Clarivoyance/Clarauidience (sp?), Telekinesis and its similar powers, and some others. The Battle Mind advanced class, and what I call "fireball-like powers" are not available. Also, aside from Crystal Capacitors (I think they're still called that, DHMBIFOM), psionic items do not exist for the most part (no items that bump up stats, saves, skills, etc).</p><p></p><p>The Mental Defense feat grants you a bonus to saves vs psionic effects of 1 + 1 per 5 character levels (maximum +5 at 20th level). This is to offset the fact that aside from your save increases from class levels, or ability bonus increases from character level, there is no easy way (i.e. powers or psionic items) to increase them.</p><p></p><p>When you create your character, you have the option of selecting one or the other. If you select the Wild Talent feat, you're locked into it. You can't switch back. Non-psionic characters (i.e. those who choose not to take the Wild Talent feat), automatically gain the Mental Defense feat. However, you are not locked into it, as everyone has the potential to unlock the powers of the mind.</p><p></p><p>This is not to say, however, that choosing to become a Psion when you started out as a non-psionic character is easy. Not at all. It's no easier than suddenly proclaiming to your DM that your Fighter wants to all of the sudden take his first Wizard level when he has shown no substantial inclination to such a thing during roleplay.</p><p></p><p>In the end, psionics is available to everyone, but if you didn't start out with it, you must be taught how to unlock your mind. This means that it requires some effort on the player's part.</p><p></p><p>Anyway, that's another house rule. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="kreynolds, post: 568596, member: 2829"] Back on topic, one of the house rules I'm implementing in the current game I'm running involves Psionics. The Wild Talent feat is essentially available to everyone for free. However, you don't automatically have access to it. There is also another Psionic feat that's available to everyone for free, and it's called Mental Defense. You can only have one or the other. The game I'm running allows psionics in a limited fashion, like ESP. Only mind effecting powers are available, with some exceptions, like Detect Psionics, Clarivoyance/Clarauidience (sp?), Telekinesis and its similar powers, and some others. The Battle Mind advanced class, and what I call "fireball-like powers" are not available. Also, aside from Crystal Capacitors (I think they're still called that, DHMBIFOM), psionic items do not exist for the most part (no items that bump up stats, saves, skills, etc). The Mental Defense feat grants you a bonus to saves vs psionic effects of 1 + 1 per 5 character levels (maximum +5 at 20th level). This is to offset the fact that aside from your save increases from class levels, or ability bonus increases from character level, there is no easy way (i.e. powers or psionic items) to increase them. When you create your character, you have the option of selecting one or the other. If you select the Wild Talent feat, you're locked into it. You can't switch back. Non-psionic characters (i.e. those who choose not to take the Wild Talent feat), automatically gain the Mental Defense feat. However, you are not locked into it, as everyone has the potential to unlock the powers of the mind. This is not to say, however, that choosing to become a Psion when you started out as a non-psionic character is easy. Not at all. It's no easier than suddenly proclaiming to your DM that your Fighter wants to all of the sudden take his first Wizard level when he has shown no substantial inclination to such a thing during roleplay. In the end, psionics is available to everyone, but if you didn't start out with it, you must be taught how to unlock your mind. This means that it requires some effort on the player's part. Anyway, that's another house rule. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
[d20 Modern] House Rules?
Top