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[d20 Modern] Ideas for rookie cops becoming Mecha SWAT team?
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<blockquote data-quote="kigmatzomat" data-source="post: 3083031" data-attributes="member: 9254"><p>One thing to remember about power armor is that it is <em>heavy.</em> Motorcycles weigh several hundred pounds and lots of houses will not be survive having an 800lb size 22 boot stomping on the stairs. Since many drug manufacturing facilities are abandoned buildings, even a Robotech-esque Cyclone will find themselves falling through floors. </p><p></p><p>I might have your Mecha squad be a cross-trained first responder unit that serves a regional area rather than one city. Big industrial fire? Send in the mecha. Chemical spill? Send in the mecha. Hostage standoff? Send in the mecha. Lunatic who stole national guard tank? Send in the mecha. Use a high-speed chopper to airlift the team wherever. Giving them a wider response range and more roles will mean they spend more time operating as mecha than as traditional first responders. </p><p></p><p>Mecha users will be the ones used during stand-offs with armed individuals since their armor makes them nearly invulnerable to light weapon fire. One or two suits of power armor will be on point for many building assaults since that's the most dangerous place and the augmented sensors will be a godsend. Mecha may be used in some firefighting roles since the suits will have internal air supplies, be heat resistant, have sensors that see through smoke and can punch through walls; just watch out for that "fall through floors" problem. Mecha may also be useful for search and rescue (advanced sensor suite and can simply walk around the bottoms of lakes/rivers)</p><p></p><p>Be careful with giving out weaponry. Police won't be using explosive grenades or assault cannons under most ops as the collateral damage is just way too high. Consider giving the mecha squad energy-based less-lethal weapons like ion discharge guns (tasers that fire lightning bolts down laser-ionized air paths), stickyfoam, disorienting sonics/strobes, and of course teargas. These weapons should be way too heavy for non-mecha to use, either due to the mass of the stickyfoam or the weight of the powercell, so the expense of the mecha is justified. </p><p></p><p>If you go the first-responder route, have different equipment loads. Firefighter missions may include exotic sprayfoams or simply an internal pump to pressurise an external water supply to fire microdroplets. It may carry spare air tanks to give to other firemen or to extend it's operating time. It might carry 2-3 very large fireproof, padded sacks with small air supplies to evaculate people they find.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 3083031, member: 9254"] One thing to remember about power armor is that it is [i]heavy.[/i] Motorcycles weigh several hundred pounds and lots of houses will not be survive having an 800lb size 22 boot stomping on the stairs. Since many drug manufacturing facilities are abandoned buildings, even a Robotech-esque Cyclone will find themselves falling through floors. I might have your Mecha squad be a cross-trained first responder unit that serves a regional area rather than one city. Big industrial fire? Send in the mecha. Chemical spill? Send in the mecha. Hostage standoff? Send in the mecha. Lunatic who stole national guard tank? Send in the mecha. Use a high-speed chopper to airlift the team wherever. Giving them a wider response range and more roles will mean they spend more time operating as mecha than as traditional first responders. Mecha users will be the ones used during stand-offs with armed individuals since their armor makes them nearly invulnerable to light weapon fire. One or two suits of power armor will be on point for many building assaults since that's the most dangerous place and the augmented sensors will be a godsend. Mecha may be used in some firefighting roles since the suits will have internal air supplies, be heat resistant, have sensors that see through smoke and can punch through walls; just watch out for that "fall through floors" problem. Mecha may also be useful for search and rescue (advanced sensor suite and can simply walk around the bottoms of lakes/rivers) Be careful with giving out weaponry. Police won't be using explosive grenades or assault cannons under most ops as the collateral damage is just way too high. Consider giving the mecha squad energy-based less-lethal weapons like ion discharge guns (tasers that fire lightning bolts down laser-ionized air paths), stickyfoam, disorienting sonics/strobes, and of course teargas. These weapons should be way too heavy for non-mecha to use, either due to the mass of the stickyfoam or the weight of the powercell, so the expense of the mecha is justified. If you go the first-responder route, have different equipment loads. Firefighter missions may include exotic sprayfoams or simply an internal pump to pressurise an external water supply to fire microdroplets. It may carry spare air tanks to give to other firemen or to extend it's operating time. It might carry 2-3 very large fireproof, padded sacks with small air supplies to evaculate people they find. [/QUOTE]
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