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[d20 Modern] In a gunfight, is looking around the corner a Move action?
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<blockquote data-quote="takyris" data-source="post: 1433551" data-attributes="member: 5171"><p>As I recall, "Firing around a corner" gives you half cover. "Looking around a rocner" gives you three-quarters cover. If they hit the cover instead of you, then you managed to duck back down in time -- but if they hit you, then they tagged you just as you peeked out. If you have Spring Attack or Shot on the Run (or if you're fine with using a move action to take five steps out and then five steps back), you can move all the way out into the open and then back. Otherwise, you should stick with a certain level of cover as your average exposure over the course of the round -- that's what the cover rules are there for.</p><p></p><p>Does that help?</p><p></p><p>EDIT: To more direclty answer your question:</p><p></p><p>-If the hero is ducking fully behind a car and then says "Okay, next round, I wanna fire over the top," I'd just let him do that with a five-foot adjustment, moving from the middle of the car over to the hood or something. He's still kneeling -- he's just gone from full cover and no ability to fire or see his opponent to half-cover and able to fire and see his opponent clearly.</p><p></p><p>-If the villain isn't firing, but just wants to check his opponent's location, he can go from full cover to three-quarters cover with no trouble. And he should stay there all round -- I'm assuming he's doing other stuff during the round, too, like reloading his gun or barking orders into a radio. </p><p></p><p>If the only movement actions that someone does during the round are ducking back behind cover as somebody shoots and then peering out again, that's not really a move -- it's a function of the cover bonus to Defense, just like you don't charge somebody move-actions for dodging blows in combat.</p></blockquote><p></p>
[QUOTE="takyris, post: 1433551, member: 5171"] As I recall, "Firing around a corner" gives you half cover. "Looking around a rocner" gives you three-quarters cover. If they hit the cover instead of you, then you managed to duck back down in time -- but if they hit you, then they tagged you just as you peeked out. If you have Spring Attack or Shot on the Run (or if you're fine with using a move action to take five steps out and then five steps back), you can move all the way out into the open and then back. Otherwise, you should stick with a certain level of cover as your average exposure over the course of the round -- that's what the cover rules are there for. Does that help? EDIT: To more direclty answer your question: -If the hero is ducking fully behind a car and then says "Okay, next round, I wanna fire over the top," I'd just let him do that with a five-foot adjustment, moving from the middle of the car over to the hood or something. He's still kneeling -- he's just gone from full cover and no ability to fire or see his opponent to half-cover and able to fire and see his opponent clearly. -If the villain isn't firing, but just wants to check his opponent's location, he can go from full cover to three-quarters cover with no trouble. And he should stay there all round -- I'm assuming he's doing other stuff during the round, too, like reloading his gun or barking orders into a radio. If the only movement actions that someone does during the round are ducking back behind cover as somebody shoots and then peering out again, that's not really a move -- it's a function of the cover bonus to Defense, just like you don't charge somebody move-actions for dodging blows in combat. [/QUOTE]
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[d20 Modern] In a gunfight, is looking around the corner a Move action?
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