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<blockquote data-quote="Paragon Badger" data-source="post: 451019" data-attributes="member: 6334"><p>Working on questions...</p><p></p><p>D&D monsters are easy to convert. The only real conversion work to do is to assign them modern equipment.</p><p></p><p>High Reainaissance would be doable. Nothing for that subject is covered in the core book though. </p><p></p><p>Overall, this is a great boon for d20 when it hits SRD. D20 Modern provides a much more general framework for new settings/systems then D&D. The basic class idea really allows for great flexibility. </p><p></p><p>Most skills and such have been updated for modern uses. Craft has a very detailed such described also sorts of things including poisons. What to make Sarin nerve gas? That's a Craft (chemical) check DC 30. Some concentrated acid that can deal 3d6 damage? DC 30 again. An Improvised explosive with 1d6 damage and 5 ft blast is Dc 10 with a purchase DC of 6.</p><p></p><p>Professionm are still in there and you make a Profession check at level up to gain Wealth bonus along with a bonus to wealth you get from Profession at 1st level.</p><p></p><p>Action points can be spent to alter a d20 roll (attack, skill check, ability check, level check, or saving throws. You add 1d6 to the total of the roll. At higher levels you roll more d6 and take the best result.</p><p>Also, some class talents are powered by using action points.</p></blockquote><p></p>
[QUOTE="Paragon Badger, post: 451019, member: 6334"] Working on questions... D&D monsters are easy to convert. The only real conversion work to do is to assign them modern equipment. High Reainaissance would be doable. Nothing for that subject is covered in the core book though. Overall, this is a great boon for d20 when it hits SRD. D20 Modern provides a much more general framework for new settings/systems then D&D. The basic class idea really allows for great flexibility. Most skills and such have been updated for modern uses. Craft has a very detailed such described also sorts of things including poisons. What to make Sarin nerve gas? That's a Craft (chemical) check DC 30. Some concentrated acid that can deal 3d6 damage? DC 30 again. An Improvised explosive with 1d6 damage and 5 ft blast is Dc 10 with a purchase DC of 6. Professionm are still in there and you make a Profession check at level up to gain Wealth bonus along with a bonus to wealth you get from Profession at 1st level. Action points can be spent to alter a d20 roll (attack, skill check, ability check, level check, or saving throws. You add 1d6 to the total of the roll. At higher levels you roll more d6 and take the best result. Also, some class talents are powered by using action points. [/QUOTE]
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