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<blockquote data-quote="SSquirrel" data-source="post: 455835" data-attributes="member: 5202"><p><strong>d20 not so modern</strong></p><p></p><p>I keep having huge mish mash ideas for a game to run, mostly because I can't settle on just one idea that I want to do first. I bought Four Color to Fantasy and I think blending that with D&D would be great....but running d20 Mecha Crusade in a fantasy setting would also rock...transfer some stuff from Battletech as far as mechs and gear and yr all set.</p><p></p><p>Then I realize that I really think Omega World would be fun and maybe that could be cool in a blasted fantasy setting...not as bad as Dark Sun, but you get a little bit of the idea here...or maybe even just radiation is getting worse on the planet as it slowly gets closer to the sun and more people are having radiation induced mutations. This setting would also allow easy blending of Dragonstar since the mechs would probably be able to get into space easily, why not everything else.</p><p></p><p>So yeah...a fantasy setting with space trravel and big mechs, while heros and villains with mutations and super powers *and maybe their own mechs too!* run rampant. Would be a blast, but then I fall back to that snag where I'm best as an idea man, maybe co-DM than actually being in charge of everything. End up not feeling like I'm holding everything together from one adventure to the next in a very cohesive way and then my great ideas would all get wasted. So instead, I try to come up with bizarre ideas that intrigue friends of mine who DO DM well, then I help them dedsign it and even help run a bit, so long as I get to play something too heh.</p><p></p><p>On another note, my housemate is buying me SAS d20 as an early Xmas gift so I'll be reading thru that this evening I'm sure</p></blockquote><p></p>
[QUOTE="SSquirrel, post: 455835, member: 5202"] [b]d20 not so modern[/b] I keep having huge mish mash ideas for a game to run, mostly because I can't settle on just one idea that I want to do first. I bought Four Color to Fantasy and I think blending that with D&D would be great....but running d20 Mecha Crusade in a fantasy setting would also rock...transfer some stuff from Battletech as far as mechs and gear and yr all set. Then I realize that I really think Omega World would be fun and maybe that could be cool in a blasted fantasy setting...not as bad as Dark Sun, but you get a little bit of the idea here...or maybe even just radiation is getting worse on the planet as it slowly gets closer to the sun and more people are having radiation induced mutations. This setting would also allow easy blending of Dragonstar since the mechs would probably be able to get into space easily, why not everything else. So yeah...a fantasy setting with space trravel and big mechs, while heros and villains with mutations and super powers *and maybe their own mechs too!* run rampant. Would be a blast, but then I fall back to that snag where I'm best as an idea man, maybe co-DM than actually being in charge of everything. End up not feeling like I'm holding everything together from one adventure to the next in a very cohesive way and then my great ideas would all get wasted. So instead, I try to come up with bizarre ideas that intrigue friends of mine who DO DM well, then I help them dedsign it and even help run a bit, so long as I get to play something too heh. On another note, my housemate is buying me SAS d20 as an early Xmas gift so I'll be reading thru that this evening I'm sure [/QUOTE]
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