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D20 Modern Learning Adventure
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<blockquote data-quote="synecdoche" data-source="post: 1979806" data-attributes="member: 11977"><p>My D20 Modern book finally arrived, and I am hoping to run a game soon. Before I do though I'd like to have some practice running some adventures. I have one player who is interested in playing some quick throwaways to learn the rules with me. I guess my question is: does anybody have any ideas for (preferably three) adventures designed to familiarize players with mechanics?</p><p></p><p>See, I haven't ran a game in probably six years, and I want to make sure I know what I am doing before I get some players to the table for some real gaming.</p><p></p><p>As it is, I might just go through the book, get the player to roll up a character, and then go through the various mechanics that will likely show up in my game (ie combat, some skill checks, vehicle chases, et cetera) but it'd be nice to have a quick adventure ready for this.</p></blockquote><p></p>
[QUOTE="synecdoche, post: 1979806, member: 11977"] My D20 Modern book finally arrived, and I am hoping to run a game soon. Before I do though I'd like to have some practice running some adventures. I have one player who is interested in playing some quick throwaways to learn the rules with me. I guess my question is: does anybody have any ideas for (preferably three) adventures designed to familiarize players with mechanics? See, I haven't ran a game in probably six years, and I want to make sure I know what I am doing before I get some players to the table for some real gaming. As it is, I might just go through the book, get the player to roll up a character, and then go through the various mechanics that will likely show up in my game (ie combat, some skill checks, vehicle chases, et cetera) but it'd be nice to have a quick adventure ready for this. [/QUOTE]
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