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<blockquote data-quote="The Shaman" data-source="post: 1981059" data-attributes="member: 26473"><p>It really wasn't too difficult - IIRC we did two scenarios a night, so in two evenings of gaming they were exposed to the basics of game play.</p><p></p><p>The only one that was a little challenging to run was the brawl, mostly because I was trying to introduce them to special attacks like grapple, bull rush, trip, hockeyshirting an opponent, and so on. Everything else was pretty simple both to plan and to run.</p><p></p><p>I had everything scratched out on a couple of sheets of graph paper, I'm afraid.</p><p></p><p>The firefight scenario was in a garage or warehouse - I don't recall which - and I had things like barrels, crates, and curtains to show the difference between cover and concealment. I think everyone had a pistol and a submachine gun, so they could mess around with autofire.</p><p></p><p>The soccer match was just a a bunch of hooligans on the pitch - strange that that was the toughest one to run!</p><p></p><p>The obstacle course had a rope ladder and a wall for Climb checks with different modifiers, a couple of obstacles to Jump (including jumping down from one of the walls), a stream to Swim, a log bridge on which the characters had to Balance, a rope swing (uses Climb), and a culvert to crawl through, so they could see how dropping down and standing up affected their moves. There was also a section that was long enough that they could run as insead of hustle, so they could see how much further they could move at a dead sprint as opposed to negotiating obstacles.</p><p></p><p>The library had librarians and computer terminals with which the players could interact, as well as a study room full of grad students for Gather Information checks.</p><p></p><p>The pre-gen characters were all third-level: I think I had something like a Str2/Tou1, Fas3, Sma2/Ded1, and Cha3. There were three players, so I ran the fourth character, and they each got to try out different characters in each scenario.</p><p></p><p>I hope this helps!</p></blockquote><p></p>
[QUOTE="The Shaman, post: 1981059, member: 26473"] It really wasn't too difficult - IIRC we did two scenarios a night, so in two evenings of gaming they were exposed to the basics of game play. The only one that was a little challenging to run was the brawl, mostly because I was trying to introduce them to special attacks like grapple, bull rush, trip, hockeyshirting an opponent, and so on. Everything else was pretty simple both to plan and to run. I had everything scratched out on a couple of sheets of graph paper, I'm afraid. The firefight scenario was in a garage or warehouse - I don't recall which - and I had things like barrels, crates, and curtains to show the difference between cover and concealment. I think everyone had a pistol and a submachine gun, so they could mess around with autofire. The soccer match was just a a bunch of hooligans on the pitch - strange that that was the toughest one to run! The obstacle course had a rope ladder and a wall for Climb checks with different modifiers, a couple of obstacles to Jump (including jumping down from one of the walls), a stream to Swim, a log bridge on which the characters had to Balance, a rope swing (uses Climb), and a culvert to crawl through, so they could see how dropping down and standing up affected their moves. There was also a section that was long enough that they could run as insead of hustle, so they could see how much further they could move at a dead sprint as opposed to negotiating obstacles. The library had librarians and computer terminals with which the players could interact, as well as a study room full of grad students for Gather Information checks. The pre-gen characters were all third-level: I think I had something like a Str2/Tou1, Fas3, Sma2/Ded1, and Cha3. There were three players, so I ran the fourth character, and they each got to try out different characters in each scenario. I hope this helps! [/QUOTE]
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