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d20 Modern: Melee or Ranged?
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<blockquote data-quote="Plane Sailing" data-source="post: 489133" data-attributes="member: 114"><p>The big question is in finding out what kind of campaign your DM intends to run, since if he anticipates lots of snipers firing in big warehouses, then a streetfighter will be shafted. On the other hand, if it is all going to be in narrow prison corridors and mazes, likewise the gunfighter.</p><p></p><p>OK, hyperbole aside, you really need to check out a concept with your DM, to make sure you can work with it and have fun.</p><p></p><p>Out of interest, how would you justify a dual-kukri wielding character? I'd have to say if I was your DM I'd reckon that was just munchkinising <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>You could make a great melee fighter by starting off as a strong hero and then putting together some combination of Soldier and Martial Artist advanced classes. Someone who ended up as Stonr4/Sold8/MArt8 would have had great fun along the way and would be excellent at taking foes down in melee.</p><p></p><p>In some campaigns a brawler or martial artist would do well, focussing on using your hands and body as a weapon - no problems with concealing your lethal weapons! If it was a more military campaign you can get away with bigger weapons (swords/staves) or guns. Does your DM anticipate covert operations of "all guns blazing" kind of thing? Is it straight Modern, one of the three campaign settings or something different again?</p><p></p><p>I'd suggest that you start off as a strong hero, anyway. The initial BAB boost will make you better with guns than a 1st Fast hero anyway, and you can always take a Fast hero level later to get the requisite skills to get into Gunslinger if the campaign is moving that way.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 489133, member: 114"] The big question is in finding out what kind of campaign your DM intends to run, since if he anticipates lots of snipers firing in big warehouses, then a streetfighter will be shafted. On the other hand, if it is all going to be in narrow prison corridors and mazes, likewise the gunfighter. OK, hyperbole aside, you really need to check out a concept with your DM, to make sure you can work with it and have fun. Out of interest, how would you justify a dual-kukri wielding character? I'd have to say if I was your DM I'd reckon that was just munchkinising ;) You could make a great melee fighter by starting off as a strong hero and then putting together some combination of Soldier and Martial Artist advanced classes. Someone who ended up as Stonr4/Sold8/MArt8 would have had great fun along the way and would be excellent at taking foes down in melee. In some campaigns a brawler or martial artist would do well, focussing on using your hands and body as a weapon - no problems with concealing your lethal weapons! If it was a more military campaign you can get away with bigger weapons (swords/staves) or guns. Does your DM anticipate covert operations of "all guns blazing" kind of thing? Is it straight Modern, one of the three campaign settings or something different again? I'd suggest that you start off as a strong hero, anyway. The initial BAB boost will make you better with guns than a 1st Fast hero anyway, and you can always take a Fast hero level later to get the requisite skills to get into Gunslinger if the campaign is moving that way. Cheers [/QUOTE]
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