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D20 Modern - Mines
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<blockquote data-quote="smokewolf" data-source="post: 2775944" data-attributes="member: 16839"><p>Unfortunately this is a common misconception nowadays. While its true in the past most AT mines were pressure activated (and set to several hundred pounds thereby generally safe for your average foot soldier), that meant they would only be set off by tires or tracks. This left a small profile to actually work on the vehicles. Most modern mines employ a variety of detonation methods from pressure, tilt rods, magnetic fields, light/shadow, etc (some mines even self destruct after a certain amount of time). This makes AT mines just as deadly for dismounted troops as is does for vehicles. </p><p></p><p>One of the problems I have with mines in D20 is the unrealistic nature of damage in the system. Take an AT mine for instance. The M15 AT Mine carries 22lbs of explosive. That would equate to 88D6 damage just in explosive power. </p><p></p><p>I do think the AP damage listed is ok, most AP mines are either 1 or 1.5 lbs of explosive, so 4d6 (AP mine) and 6d6 (claymore) are realistic. Make sure the damage type though is slashing due to fragments.</p><p></p><p>Most AT Mines also employ nearby AP (anti personnel) mines to dissaude people from disarming them. Magentic field mines are probably the worse for disarming now, the best practice against those is to bomb the field or bypass it completely. You can not even send troops in to disarm without them changing the magnetic field thereby setting the off. And don't forget the antitampering devices placed on most serious mines.</p><p></p><p>One thing to remember about mines, they are used for two different reason - to defend an area or deny an area. Defensive minefields are placed (usually hidden) to kill/immobilize a force in order to protect friendly troops. Denial minefields act to slow, hinder or redirect enemy forces. These are often surface laid in plain sight. They are also generally watched by friendlies and act to funnel enemy forces into an area predetermined for the best possible kill shots. Sometimes though they are laid to protect a retreating force to slow down their attackers too.</p></blockquote><p></p>
[QUOTE="smokewolf, post: 2775944, member: 16839"] Unfortunately this is a common misconception nowadays. While its true in the past most AT mines were pressure activated (and set to several hundred pounds thereby generally safe for your average foot soldier), that meant they would only be set off by tires or tracks. This left a small profile to actually work on the vehicles. Most modern mines employ a variety of detonation methods from pressure, tilt rods, magnetic fields, light/shadow, etc (some mines even self destruct after a certain amount of time). This makes AT mines just as deadly for dismounted troops as is does for vehicles. One of the problems I have with mines in D20 is the unrealistic nature of damage in the system. Take an AT mine for instance. The M15 AT Mine carries 22lbs of explosive. That would equate to 88D6 damage just in explosive power. I do think the AP damage listed is ok, most AP mines are either 1 or 1.5 lbs of explosive, so 4d6 (AP mine) and 6d6 (claymore) are realistic. Make sure the damage type though is slashing due to fragments. Most AT Mines also employ nearby AP (anti personnel) mines to dissaude people from disarming them. Magentic field mines are probably the worse for disarming now, the best practice against those is to bomb the field or bypass it completely. You can not even send troops in to disarm without them changing the magnetic field thereby setting the off. And don't forget the antitampering devices placed on most serious mines. One thing to remember about mines, they are used for two different reason - to defend an area or deny an area. Defensive minefields are placed (usually hidden) to kill/immobilize a force in order to protect friendly troops. Denial minefields act to slow, hinder or redirect enemy forces. These are often surface laid in plain sight. They are also generally watched by friendlies and act to funnel enemy forces into an area predetermined for the best possible kill shots. Sometimes though they are laid to protect a retreating force to slow down their attackers too. [/QUOTE]
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