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[d20 Modern] New Feat - One Shot, One Kill
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<blockquote data-quote="Elwolf" data-source="post: 546438" data-attributes="member: 4756"><p>JoeCrow, Point Blank and Wisdom 13 are only listed as they are requirements for Precise Shot and Dead Aim respectively - I've just laid out the prereq's the same way as d20 Modern, listing all of them, rather than just the last in the chain.</p><p></p><p>Bagpuss, this is where I have a problem with Double Tap as written, that it can be done at any range - as I understand it, it's something that's done in close, and only ever in close, and definitely not used by the guy firing a scoped rifle at 500m. I shudder to even think of attempting it with something like the Light .50<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Personally, I'm tempted to house rule Double Tap to be limited to the first range increment of whatever weapon's being used with it.</p><p></p><p>As far as the prereq's go, you could be right, though I picked Precise Shot because it's application was in well timed, accurate shots, which I figured fitted in well enough with the concept of a sniper taking out his target in a crowd. I think I'll wait for a bit more feedback yet, but if general consensus is that the prereq's are too steep, then I'll change them for what you're suggesting.</p><p></p><p>As for sniping being against unaware targets only, from my reading I'm not so sure that is the case - for sure, it's easier when the poor sod has no idea what's about to hit him, but as far as I'm aware, alert targets are just as fair game, although more difficult to hit (which is already represented in game by the fact that target has his dex mod, additional dodge bonuses if applicable, may be running, using cover, etc as opposed to being flatfooted). </p><p></p><p>Comparing your suggested feat with mine (being the –2/+1 die version – you’re quite right that the other one’s pretty screwed<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> - the other option I was considering was for the feat to allow you to use either – a better shot –4/+2 dice if more time was taken to take the shot or –2/+1 die for a lesser shot) – yours does slightly more damage, but I see it as of less utility – as soon as your target’s no longer flatfooted, you might as well drop the PSG1 and grab your MP5 and use burst fire. The whole concept of the feat is basically that it’s to be used with high calibre (7.62mm NATO, Light .50), high damage rounds, increasing the damage enough that most shots (on average anyone with less than 16 Con (or 19 for the .50) are going to force massive damage saves.</p><p></p><p>I guess it comes down to a matter of style really in the end – I choke on the idea of double tap being used at anything but short ranges, and figure that this feat does okay compared to burst fire as it consumes ammunition at a far slower rate with a lesser penalty to hit. Compared to taking a full attack action, I figure it does okay as the extra die of damage pushes the massive damage save up by 4 or 5 points (assuming 2d8 or 2d10 weapon), and the additional iterative attacks may miss due to the decreasing attack bonus anyway. Any bolt action weapon stands to benefit from the feat, seeing as they cannot make use of double tap or burst fire – and there are plenty of sniper rifles out there that are bolt action. In the end as I see it, the feat as I posted it allows you to make a sniper – the guy that carefully takes every shot, not someone that puts 5 or 6 rounds down range in 6 seconds.</p></blockquote><p></p>
[QUOTE="Elwolf, post: 546438, member: 4756"] JoeCrow, Point Blank and Wisdom 13 are only listed as they are requirements for Precise Shot and Dead Aim respectively - I've just laid out the prereq's the same way as d20 Modern, listing all of them, rather than just the last in the chain. Bagpuss, this is where I have a problem with Double Tap as written, that it can be done at any range - as I understand it, it's something that's done in close, and only ever in close, and definitely not used by the guy firing a scoped rifle at 500m. I shudder to even think of attempting it with something like the Light .50:). Personally, I'm tempted to house rule Double Tap to be limited to the first range increment of whatever weapon's being used with it. As far as the prereq's go, you could be right, though I picked Precise Shot because it's application was in well timed, accurate shots, which I figured fitted in well enough with the concept of a sniper taking out his target in a crowd. I think I'll wait for a bit more feedback yet, but if general consensus is that the prereq's are too steep, then I'll change them for what you're suggesting. As for sniping being against unaware targets only, from my reading I'm not so sure that is the case - for sure, it's easier when the poor sod has no idea what's about to hit him, but as far as I'm aware, alert targets are just as fair game, although more difficult to hit (which is already represented in game by the fact that target has his dex mod, additional dodge bonuses if applicable, may be running, using cover, etc as opposed to being flatfooted). Comparing your suggested feat with mine (being the –2/+1 die version – you’re quite right that the other one’s pretty screwed:) - the other option I was considering was for the feat to allow you to use either – a better shot –4/+2 dice if more time was taken to take the shot or –2/+1 die for a lesser shot) – yours does slightly more damage, but I see it as of less utility – as soon as your target’s no longer flatfooted, you might as well drop the PSG1 and grab your MP5 and use burst fire. The whole concept of the feat is basically that it’s to be used with high calibre (7.62mm NATO, Light .50), high damage rounds, increasing the damage enough that most shots (on average anyone with less than 16 Con (or 19 for the .50) are going to force massive damage saves. I guess it comes down to a matter of style really in the end – I choke on the idea of double tap being used at anything but short ranges, and figure that this feat does okay compared to burst fire as it consumes ammunition at a far slower rate with a lesser penalty to hit. Compared to taking a full attack action, I figure it does okay as the extra die of damage pushes the massive damage save up by 4 or 5 points (assuming 2d8 or 2d10 weapon), and the additional iterative attacks may miss due to the decreasing attack bonus anyway. Any bolt action weapon stands to benefit from the feat, seeing as they cannot make use of double tap or burst fire – and there are plenty of sniper rifles out there that are bolt action. In the end as I see it, the feat as I posted it allows you to make a sniper – the guy that carefully takes every shot, not someone that puts 5 or 6 rounds down range in 6 seconds. [/QUOTE]
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