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[d20 Modern] New Feat - One Shot, One Kill
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<blockquote data-quote="Bagpuss" data-source="post: 546632" data-attributes="member: 3987"><p>Okay this is getting confusing with your lovely discription...</p><p></p><p>I'll try to break it down talking just actions and feats, so using your feat discribed above.</p><p></p><p>Theres two options. </p><p></p><p>Before combat...</p><p>Dead Aim.</p><p>One Shot, One Kill - shot goes off.</p><p></p><p>Combat begins</p><p>No surprise round as a shot has been fired so everyone is aware of attack, all parties roll for initiative.</p><p></p><p>1st full round - The the party and villians act on initivative, Sniper does - one shot, one kill on his intiative.</p><p></p><p>In this method the party lose the supprise round so the sniper can have a single attack at +1 dice damage. Not great.</p><p></p><p>Or.</p><p></p><p>Before combat.</p><p>Dead Aim.</p><p>Surpise round - Sniper rolls for initiative begins one shot one kill. No one else acts, players are waiting on the sniper, party ready an attack action (triggered by the sniper's shot).</p><p></p><p>1st full round - Snipers completes one shot one kill and shot is fired, he begins one shot one kill again. Rest of the party fire on their ready action (for some weird reason this occurs before the shot has been fired even though it is the shot that triggers their action (hmm this must be WotC weird Magic:the Gathering timing leaking into D20). Villians join the battle rolling for initiative. If they roll higher than the party they have to wait till next round, if they roll lower they act this round.</p><p></p><p>This method the party gets a single attack, while the villans get a full round action. Not even worse.</p><p></p><p>Or</p><p>Before Combat</p><p>Dead Aim</p><p>Sniper begins One Shot, One Kill.</p><p></p><p>Surprise round - Party rolls initiative, those that roll higher than the sniper ready an action to attack on his shot going off. Those that roll lower just go when he goes. All the party fire on the villans. Snipers completes one shot, one kill and fires shot. But then the weird acting before the thing that triggers the action thing happens again, and before his shot fires the party members that readied attack.</p><p></p><p>1st round - Villans roll initiative. Party acts on their existing initiative.</p><p></p><p>Seems the best solution. </p><p></p><p>Still think the feat is a little weak, I would remove the -2 for making it a full round action for a single attack. Otherwise its really rubbish once you get to higher levels with multiple attacks.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 546632, member: 3987"] Okay this is getting confusing with your lovely discription... I'll try to break it down talking just actions and feats, so using your feat discribed above. Theres two options. Before combat... Dead Aim. One Shot, One Kill - shot goes off. Combat begins No surprise round as a shot has been fired so everyone is aware of attack, all parties roll for initiative. 1st full round - The the party and villians act on initivative, Sniper does - one shot, one kill on his intiative. In this method the party lose the supprise round so the sniper can have a single attack at +1 dice damage. Not great. Or. Before combat. Dead Aim. Surpise round - Sniper rolls for initiative begins one shot one kill. No one else acts, players are waiting on the sniper, party ready an attack action (triggered by the sniper's shot). 1st full round - Snipers completes one shot one kill and shot is fired, he begins one shot one kill again. Rest of the party fire on their ready action (for some weird reason this occurs before the shot has been fired even though it is the shot that triggers their action (hmm this must be WotC weird Magic:the Gathering timing leaking into D20). Villians join the battle rolling for initiative. If they roll higher than the party they have to wait till next round, if they roll lower they act this round. This method the party gets a single attack, while the villans get a full round action. Not even worse. Or Before Combat Dead Aim Sniper begins One Shot, One Kill. Surprise round - Party rolls initiative, those that roll higher than the sniper ready an action to attack on his shot going off. Those that roll lower just go when he goes. All the party fire on the villans. Snipers completes one shot, one kill and fires shot. But then the weird acting before the thing that triggers the action thing happens again, and before his shot fires the party members that readied attack. 1st round - Villans roll initiative. Party acts on their existing initiative. Seems the best solution. Still think the feat is a little weak, I would remove the -2 for making it a full round action for a single attack. Otherwise its really rubbish once you get to higher levels with multiple attacks. [/QUOTE]
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[d20 Modern] New Feat - One Shot, One Kill
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