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[d20 Modern] New non-combat feats
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<blockquote data-quote="The Shaman" data-source="post: 2646551" data-attributes="member: 26473"><p>I've wanted to see a broader selection of non-combat feats for d20 <em>Modern</em>, so I sat down today and began working on some. This is the first installment of what I hope will become an extensive list over time.</p><p></p><p>Your comments and critiques are appreciated as always.</p><p></p><p><span style="font-size: 12px"><strong>New non-combat feats for d20 <em>Modern</em></strong></span></p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Cartography</span></strong></span></p><p>You are skilled at preparing maps.</p><p><strong>Prerequisite:</strong> Navigate 4, Craft (visual art) 4</p><p><strong>Benefit:</strong> You get a +2 bonus to all Navigate and Craft (visual art) checks.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Hunt</span></strong></span></p><p>You are particularly skilled in locating and following tracks.</p><p><strong>Prerequisite:</strong> Track</p><p><strong>Benefit:</strong> You get a +2 bonus on all Search checks and Survival checks.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Artisan</span></strong></span></p><p>You possess extraordinary expertise in building things.</p><p><strong>Prerequisite:</strong> Builder</p><p><strong>Benefit:</strong> You get a +2 bonus to one Craft skill (chemical, electronic, mechanical, structural) or +1 bonus to two Craft skills – for example, a character could choose to add a +2 bonus to Craft (structural) or a +1 bonus to Craft (structural) and Craft (mechanical).</p><p><strong>Special:</strong> You must add the bonus(es) to the skill(s) selected with the Builder feat.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Inventive</span></strong></span></p><p>Your skill at crafting goes beyond mere kit-bashing.</p><p><strong>Prerequisite:</strong> At least one rank each in complementary Craft and Knowledge skills (see below).</p><p><strong>Benefit:</strong> Pick one Craft skill (chemical, electronic, mechanical, pharmaceutical, structural) and one Knowledge skill. You get a +2 bonus on all checks with those skills.</p><p><strong>Special:</strong> The Craft and Knowledge skills selected should be complementary – for example, Craft (structural) and Knowledge (physical sciences) or Craft (pharmaceutical) and Knowledge (earth and life sciences). The GM determines if the two skills selected by the player are complementary.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Perceptive</span></strong></span></p><p>You pick up on subtle clues.</p><p><strong>Prerequisite:</strong> Wis 13</p><p><strong>Benefit:</strong> You get a +2 on all Search and Sense Motive checks.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Sapper</span></strong></span></p><p>You are skilled at handling explosive devices.</p><p><strong>Prerequisite:</strong> Demolitions 6</p><p><strong>Benefit:</strong> You get a +2 bonus to Demolitions checks and Search checks.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Scholarly</span></strong></span></p><p>You possess extraordinary expertise in your fields of study.</p><p><strong>Prerequisite:</strong> Educated</p><p><strong>Benefit:</strong> You get a +2 bonus to one Knowledge skill or +1 bonus to two Knowledge skills (player’s choice) – for example, a character could choose to add a +2 bonus to Knowledge (history) or a +1 bonus to Knowledge (history) and Knowledge (art).</p><p><strong>Special:</strong> You must add the bonus(es) to the skill(s) selected with the Educated feat.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Veterinary</span></strong></span></p><p>You are skilled in the care of animals.</p><p><strong>Prerequisite:</strong> Handle Animal 4, Treat Injury 4</p><p><strong>Benefit:</strong> You get a +2 bonus to Handle Animal and Treat Injury checks.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">Virtuoso</span></strong></span></p><p>Your artistic skill extends beyond mere talent.</p><p><strong>Prerequisite:</strong> At least one rank each in complementary Craft or Perform skills and a Knowledge skill (see below).</p><p><strong>Benefit:</strong> Pick one Craft skill (visual art, writing) or Perform skill (any) and one Knowledge skill. You get a +2 bonus on all checks with those skills.</p><p><strong>Special:</strong> The Craft or Perform and Knowledge skills selected should be complementary – for example, Craft (writing) and Knowledge (history) or Perform (dance) and Knowledge (art) are complementary. The GM determines if the two skills selected by the player are complementary.</p><p></p><p><span style="font-size: 12px"><strong><span style="color: DarkRed">X-Jock</span></strong></span></p><p>You are skilled at extreme sports.</p><p><strong>Benefit:</strong> You get a +2 bonus to all Balance checks and Climb checks.</p><p><strong>Special:</strong> In d20 <em>Past</em> games, this feat is renamed “Mountaineer.”</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2646551, member: 26473"] I've wanted to see a broader selection of non-combat feats for d20 [i]Modern[/i], so I sat down today and began working on some. This is the first installment of what I hope will become an extensive list over time. Your comments and critiques are appreciated as always. [size=3][b]New non-combat feats for d20 [i]Modern[/i][/b][/size] [size=3][b][COLOR=DarkRed]Cartography[/COLOR][/b][/size] You are skilled at preparing maps. [b]Prerequisite:[/b] Navigate 4, Craft (visual art) 4 [b]Benefit:[/b] You get a +2 bonus to all Navigate and Craft (visual art) checks. [size=3][b][COLOR=DarkRed]Hunt[/COLOR][/b][/size] You are particularly skilled in locating and following tracks. [b]Prerequisite:[/b] Track [b]Benefit:[/b] You get a +2 bonus on all Search checks and Survival checks. [size=3][b][COLOR=DarkRed]Artisan[/COLOR][/b][/size] You possess extraordinary expertise in building things. [b]Prerequisite:[/b] Builder [b]Benefit:[/b] You get a +2 bonus to one Craft skill (chemical, electronic, mechanical, structural) or +1 bonus to two Craft skills – for example, a character could choose to add a +2 bonus to Craft (structural) or a +1 bonus to Craft (structural) and Craft (mechanical). [b]Special:[/b] You must add the bonus(es) to the skill(s) selected with the Builder feat. [size=3][b][COLOR=DarkRed]Inventive[/COLOR][/b][/size] Your skill at crafting goes beyond mere kit-bashing. [b]Prerequisite:[/b] At least one rank each in complementary Craft and Knowledge skills (see below). [b]Benefit:[/b] Pick one Craft skill (chemical, electronic, mechanical, pharmaceutical, structural) and one Knowledge skill. You get a +2 bonus on all checks with those skills. [b]Special:[/b] The Craft and Knowledge skills selected should be complementary – for example, Craft (structural) and Knowledge (physical sciences) or Craft (pharmaceutical) and Knowledge (earth and life sciences). The GM determines if the two skills selected by the player are complementary. [size=3][b][COLOR=DarkRed]Perceptive[/COLOR][/b][/size] You pick up on subtle clues. [b]Prerequisite:[/b] Wis 13 [b]Benefit:[/b] You get a +2 on all Search and Sense Motive checks. [size=3][b][COLOR=DarkRed]Sapper[/COLOR][/b][/size] You are skilled at handling explosive devices. [b]Prerequisite:[/b] Demolitions 6 [b]Benefit:[/b] You get a +2 bonus to Demolitions checks and Search checks. [size=3][b][COLOR=DarkRed]Scholarly[/COLOR][/b][/size] You possess extraordinary expertise in your fields of study. [b]Prerequisite:[/b] Educated [b]Benefit:[/b] You get a +2 bonus to one Knowledge skill or +1 bonus to two Knowledge skills (player’s choice) – for example, a character could choose to add a +2 bonus to Knowledge (history) or a +1 bonus to Knowledge (history) and Knowledge (art). [b]Special:[/b] You must add the bonus(es) to the skill(s) selected with the Educated feat. [size=3][b][COLOR=DarkRed]Veterinary[/COLOR][/b][/size] You are skilled in the care of animals. [b]Prerequisite:[/b] Handle Animal 4, Treat Injury 4 [b]Benefit:[/b] You get a +2 bonus to Handle Animal and Treat Injury checks. [size=3][b][COLOR=DarkRed]Virtuoso[/COLOR][/b][/size] Your artistic skill extends beyond mere talent. [b]Prerequisite:[/b] At least one rank each in complementary Craft or Perform skills and a Knowledge skill (see below). [b]Benefit:[/b] Pick one Craft skill (visual art, writing) or Perform skill (any) and one Knowledge skill. You get a +2 bonus on all checks with those skills. [b]Special:[/b] The Craft or Perform and Knowledge skills selected should be complementary – for example, Craft (writing) and Knowledge (history) or Perform (dance) and Knowledge (art) are complementary. The GM determines if the two skills selected by the player are complementary. [size=3][b][COLOR=DarkRed]X-Jock[/COLOR][/b][/size] You are skilled at extreme sports. [b]Benefit:[/b] You get a +2 bonus to all Balance checks and Climb checks. [b]Special:[/b] In d20 [i]Past[/i] games, this feat is renamed “Mountaineer.” [/QUOTE]
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