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[d20 Modern] New starting occupation: Feral
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<blockquote data-quote="The Shaman" data-source="post: 1886858" data-attributes="member: 26473"><p>It depends - one of the things about d20 Modern is that it can be used to create so many different kinds of games. I've created three different campaigns so far using the Modern rules: one based on 1970s cop movies (<em>The French Connection, Serpico, Dirty Harry,</em> &c.), one loosely inspired by <em>The Nocturnals</em> comic book, and a <em>Sidewinder: Recoiled</em> Wild West game (that also use the Modern SRD). The first and last had no magic or psionics (called "FX" in Modern) while the second has psionics, bioengineered supersoldiers, necromancers, incantations, and undead!</p><p></p><p>Note that the default Modern game does <u>not</u> include FX - magic-using and/or psionic classes are considered optional, and can be added in or not depending on the campaign setting.</p><p></p><p>The Feral Rearing feat would be an interesting addition to an FX-heavy game, and it would indeed be fun to change a character to the Animal subtype as you suggested. The Feral starting occupation I wrote is for a d20 <em>Modern</em>/<em>Past</em> campaign I'm developing based on African exploration in the 1860s - it's inspired by the fiction of Edgar Rice Burroughs, C.J. Cutliffe Hyne, H. Rider Haggard, Rudyard Kipling, and Joseph Conrad as well as the real-life explorers of Africa such as David Livingstone, Henry Morton Stanley, Richard Francis Burton, Samuel Baker, John Speke, and so on.</p><p></p><p>I can't have a fantastic Africa without a lord of the jungle, now can I?</p><p></p><p> <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Shaman, post: 1886858, member: 26473"] It depends - one of the things about d20 Modern is that it can be used to create so many different kinds of games. I've created three different campaigns so far using the Modern rules: one based on 1970s cop movies ([i]The French Connection, Serpico, Dirty Harry,[/i] &c.), one loosely inspired by [i]The Nocturnals[/i] comic book, and a [i]Sidewinder: Recoiled[/i] Wild West game (that also use the Modern SRD). The first and last had no magic or psionics (called "FX" in Modern) while the second has psionics, bioengineered supersoldiers, necromancers, incantations, and undead! Note that the default Modern game does [U]not[/U] include FX - magic-using and/or psionic classes are considered optional, and can be added in or not depending on the campaign setting. The Feral Rearing feat would be an interesting addition to an FX-heavy game, and it would indeed be fun to change a character to the Animal subtype as you suggested. The Feral starting occupation I wrote is for a d20 [i]Modern[/i]/[i]Past[/i] campaign I'm developing based on African exploration in the 1860s - it's inspired by the fiction of Edgar Rice Burroughs, C.J. Cutliffe Hyne, H. Rider Haggard, Rudyard Kipling, and Joseph Conrad as well as the real-life explorers of Africa such as David Livingstone, Henry Morton Stanley, Richard Francis Burton, Samuel Baker, John Speke, and so on. I can't have a fantastic Africa without a lord of the jungle, now can I? ;) [/QUOTE]
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