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[d20 Modern] Operating equipment: skill check?
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<blockquote data-quote="Turanil" data-source="post: 2111882" data-attributes="member: 9646"><p>Well, I would not use one single skill check but several. I would also provide several possible solutions, and an array of consequences between "pollution totally averted" and "all water polluted". Here is what I would do:</p><p></p><p>1) Profession (Engineer or Technician) to easily figure out how to correctly maneuver the valves and switches.</p><p></p><p>2) Spot and Search checks to find clues, manuals, or what not that may help the adventurers understand how to operate the valves and switches. Then an Intelligence check to correctly maneuver the valves and switches. A check failed with a small margin may result in only a portion of the tainted water entering the water supply system.</p><p></p><p>3) Intelligence check to determine where the tainted water comes from (through what pipes), so the adventurers may at least destroy them if they don't figure how to correctly maneuver the valves and switches.</p><p></p><p>4) Wisdom check enable for a lucky roll if the adventurers try to operate the valves and switches at random. Then, a Listen check to determine if the tainted water doesn't seem to rush into the pipes into the water supply system. Of course, if they fail, they are entitled to maneuver again the valves and switches. But each failed attempt incurs a 10% pollution (meaning 10% of the citizen turned into brain-sucking zombies).</p></blockquote><p></p>
[QUOTE="Turanil, post: 2111882, member: 9646"] Well, I would not use one single skill check but several. I would also provide several possible solutions, and an array of consequences between "pollution totally averted" and "all water polluted". Here is what I would do: 1) Profession (Engineer or Technician) to easily figure out how to correctly maneuver the valves and switches. 2) Spot and Search checks to find clues, manuals, or what not that may help the adventurers understand how to operate the valves and switches. Then an Intelligence check to correctly maneuver the valves and switches. A check failed with a small margin may result in only a portion of the tainted water entering the water supply system. 3) Intelligence check to determine where the tainted water comes from (through what pipes), so the adventurers may at least destroy them if they don't figure how to correctly maneuver the valves and switches. 4) Wisdom check enable for a lucky roll if the adventurers try to operate the valves and switches at random. Then, a Listen check to determine if the tainted water doesn't seem to rush into the pipes into the water supply system. Of course, if they fail, they are entitled to maneuver again the valves and switches. But each failed attempt incurs a 10% pollution (meaning 10% of the citizen turned into brain-sucking zombies). [/QUOTE]
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[d20 Modern] Operating equipment: skill check?
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