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[d20 Modern] Operating equipment: skill check?
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<blockquote data-quote="The Shaman" data-source="post: 2112218" data-attributes="member: 26473"><p><strong>Turanil</strong>, I believe you're thinking of <em>D&D</em> Profession - that's not how it works in d20 <em>Modern</em>.</p><p></p><p>In the past I've ruled that a straight Intelligence check with a synergy bonus from Knowledge (technology) or an appropriate Craft skill is necessary to operate machinery or devices not covered by another skill like Computer Use. The way Knowledge skills are framed in d20 <em>Modern</em>, Knowledge (technology) by itself doesn't seem appropriate to me - one could make the leap from identifying the technology to operating it perhaps, but it could also impinge on the skills Disable Device or Repair if a player can make a Knowledge check to get the same results.</p><p></p><p>It is tempting to use Knowledge (technology) however - in the old <em>Top Secret</em> game, it would come under the mechanical engineering AOK ("area of knowledge," for those of you who don't speak <em>TS</em>).</p><p></p><p>I'm considering expanding Disable Device to cover checks like this - in theory some understanding of how something works is necessary to figure out how to prevent it from working, short of hitting it with a stick or something. Of couse the same argument could be made for Repair as well.</p><p></p><p>Funny how we have plenty of rules for breaking things and fixing things, but nothng specific for figuring out how to make them work as intended.</p><p></p><p>Thanks for the feedback, everyone.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2112218, member: 26473"] [B]Turanil[/B], I believe you're thinking of [I]D&D[/I] Profession - that's not how it works in d20 [i]Modern[/i]. In the past I've ruled that a straight Intelligence check with a synergy bonus from Knowledge (technology) or an appropriate Craft skill is necessary to operate machinery or devices not covered by another skill like Computer Use. The way Knowledge skills are framed in d20 [i]Modern[/i], Knowledge (technology) by itself doesn't seem appropriate to me - one could make the leap from identifying the technology to operating it perhaps, but it could also impinge on the skills Disable Device or Repair if a player can make a Knowledge check to get the same results. It is tempting to use Knowledge (technology) however - in the old [i]Top Secret[/i] game, it would come under the mechanical engineering AOK ("area of knowledge," for those of you who don't speak [i]TS[/i]). I'm considering expanding Disable Device to cover checks like this - in theory some understanding of how something works is necessary to figure out how to prevent it from working, short of hitting it with a stick or something. Of couse the same argument could be made for Repair as well. Funny how we have plenty of rules for breaking things and fixing things, but nothng specific for figuring out how to make them work as intended. Thanks for the feedback, everyone. [/QUOTE]
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[d20 Modern] Operating equipment: skill check?
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