Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
d20 modern or Spycraft 2.0
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Shaman" data-source="post: 2565678" data-attributes="member: 26473"><p>Take a look at <a href="http://www.enworld.org/showpost.php?p=1966000&postcount=44" target="_blank"><span style="color: green"><em>Wing and Sword</em></span></a>, our Modern military game - we're using the core rules, <em>Weapons Locker</em>, and a couple of house rules. Other material (feats and AdCs) from <em>Ultramodern Firearms</em> and <em>Modern Player's Companion</em> are conditionally available, but so far all of the characters are core.</p><p></p><p>A number of gamers complain that Modern doesn't do "gritty" very well (no called shots, firearms damage doesn't scale relative to hit points, <em>&c.</em>), but I think it works fine if you remember a couple of things: <ul> <li data-xf-list-type="ul"> Start with lower-level characters and reasonable stats (25- or 28-point buy) - allowing the players to begin with 36-point buy, 10th level characters then complaining about the lack of lethality in the game is a bit backwards, IMHO</li> <li data-xf-list-type="ul"> Massive damage is the great equalizer: the MDT equals CON, making saves more frequent - failure drops the character to -1</li> <li data-xf-list-type="ul"> Healing is different and may have a definite effect on campaign pacing - absent magic or future-tech, adventurers will need time to recover between actions</li> <li data-xf-list-type="ul"> Repeat after me: cover and mooks...cover and mooks...cover and mooks... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> </ul><p>It's been mentioned already, but it bears repeating: Modern is a game of cinematic heroes, so as GM plan for player characters that can survive damage from firearms and explosives more often than might seem "realistic" at first look - google the U.S. MOH and DSC citations to see real battlefield heroics, and expect to find similar in your game. Some gamers don't care for this - I do, so the system is a good fit for me.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 2565678, member: 26473"] Take a look at [url=http://www.enworld.org/showpost.php?p=1966000&postcount=44][color=green][i]Wing and Sword[/i][/color][/url], our Modern military game - we're using the core rules, [i]Weapons Locker[/i], and a couple of house rules. Other material (feats and AdCs) from [i]Ultramodern Firearms[/i] and [i]Modern Player's Companion[/i] are conditionally available, but so far all of the characters are core. A number of gamers complain that Modern doesn't do "gritty" very well (no called shots, firearms damage doesn't scale relative to hit points, [i]&c.[/i]), but I think it works fine if you remember a couple of things:[list][*] Start with lower-level characters and reasonable stats (25- or 28-point buy) - allowing the players to begin with 36-point buy, 10th level characters then complaining about the lack of lethality in the game is a bit backwards, IMHO [*] Massive damage is the great equalizer: the MDT equals CON, making saves more frequent - failure drops the character to -1 [*] Healing is different and may have a definite effect on campaign pacing - absent magic or future-tech, adventurers will need time to recover between actions [*] Repeat after me: cover and mooks...cover and mooks...cover and mooks... ;) [/list]It's been mentioned already, but it bears repeating: Modern is a game of cinematic heroes, so as GM plan for player characters that can survive damage from firearms and explosives more often than might seem "realistic" at first look - google the U.S. MOH and DSC citations to see real battlefield heroics, and expect to find similar in your game. Some gamers don't care for this - I do, so the system is a good fit for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 modern or Spycraft 2.0
Top