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D20 Modern or Spycraft II?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2840665" data-attributes="member: 6957"><p>You know, an odd thing just occurred to me, Spycraft 2.0 is the only D20 based game that I have felt tempted to do a story hour for. And that most of the scenes that I remember best involved players spending and getting scads of Action Dice.</p><p></p><p>Action Dice in Spycraft 2.0 are handled in a very different way than in D20 Modern, they are more useful, and you get a lot more of them. My current Steampunk-Spycraft game was originally run using OGL Steampunk, much closer to D20 Modern than Spycraft 2.0, especially in regards to combat, chases, and the Action Dice mechanics.</p><p></p><p>Under Spycraft players have been a lot more willing to try stuff that is risky, difficult, or just plain dangerous, mostly because of the mechanics for Action Dice in the game. My games have gotten a lot noisier than they were under OGL Steampunk, or than in my current Iron Kingdoms game, so I guess my players like the Spycraft rules. I am vaguely surprised to find that I <em>like</em> running action games, since my taste in fiction runs towards the more cerebral. Odd. :\</p><p></p><p>So I guess the real question is: What do you want your game to feel like? If you want lots of over the top action then you may prefer Spycraft 2.0, if ytou want things to be a bit more predictable when running the game, and want built in rules for magic then you may prefer D20 Modern.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2840665, member: 6957"] You know, an odd thing just occurred to me, Spycraft 2.0 is the only D20 based game that I have felt tempted to do a story hour for. And that most of the scenes that I remember best involved players spending and getting scads of Action Dice. Action Dice in Spycraft 2.0 are handled in a very different way than in D20 Modern, they are more useful, and you get a lot more of them. My current Steampunk-Spycraft game was originally run using OGL Steampunk, much closer to D20 Modern than Spycraft 2.0, especially in regards to combat, chases, and the Action Dice mechanics. Under Spycraft players have been a lot more willing to try stuff that is risky, difficult, or just plain dangerous, mostly because of the mechanics for Action Dice in the game. My games have gotten a lot noisier than they were under OGL Steampunk, or than in my current Iron Kingdoms game, so I guess my players like the Spycraft rules. I am vaguely surprised to find that I [i]like[/i] running action games, since my taste in fiction runs towards the more cerebral. Odd. :\ So I guess the real question is: What do you want your game to feel like? If you want lots of over the top action then you may prefer Spycraft 2.0, if ytou want things to be a bit more predictable when running the game, and want built in rules for magic then you may prefer D20 Modern. The Auld Grump [/QUOTE]
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