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D20 Modern or Spycraft II?
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<blockquote data-quote="Aussiegamer" data-source="post: 2840748" data-attributes="member: 19601"><p>If you want to think out side the box of d20M or Spycraft then give Nexus a look.</p><p></p><p>The combat system is still easy to run and the PCs get to do more in the combat than just move and hit. Their actions some what have an impact on the initiative order, they get to aim or rush an attack as well as the normal type attack.</p><p></p><p>It has magic, psionics, cybernetics, mutants and much more.</p><p></p><p>It is a bit more complex in the setting up of the campaign world, but once the basics are in place then it flows as easy as D&D or d20M does.</p><p></p><p>It is a different system thus only some parts will fit from other systems, but it is pretty easy to swap them over.</p><p></p><p>The system allows you to build pretty much waht ever you like, and as such it tends to fit the system. Unlike some systems which force you to guess the cost and DC and other factors based on the supplied materials.</p><p></p><p>Currently I am converting D&D3.5 stuff into the rule set, like shields and cash. </p><p></p><p>So it is still in development a bit, but the basics like the combat and PC generation are pretty much done.</p><p></p><p>Hope you think outside the box and take a look. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="Aussiegamer, post: 2840748, member: 19601"] If you want to think out side the box of d20M or Spycraft then give Nexus a look. The combat system is still easy to run and the PCs get to do more in the combat than just move and hit. Their actions some what have an impact on the initiative order, they get to aim or rush an attack as well as the normal type attack. It has magic, psionics, cybernetics, mutants and much more. It is a bit more complex in the setting up of the campaign world, but once the basics are in place then it flows as easy as D&D or d20M does. It is a different system thus only some parts will fit from other systems, but it is pretty easy to swap them over. The system allows you to build pretty much waht ever you like, and as such it tends to fit the system. Unlike some systems which force you to guess the cost and DC and other factors based on the supplied materials. Currently I am converting D&D3.5 stuff into the rule set, like shields and cash. So it is still in development a bit, but the basics like the combat and PC generation are pretty much done. Hope you think outside the box and take a look. :cool: [/QUOTE]
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