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D20 Modern or Spycraft II?
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<blockquote data-quote="RangerWickett" data-source="post: 2841001" data-attributes="member: 63"><p>[hq]<strong>Grim Tales</strong>[/hq]</p><p></p><p>I don't own SC (1 or 2), but I've been running a D20 Modern campaign for nearly a year (I even wrote Mythic Earth, a variant magic system for D20 Modern, just so I could use it in my game), and there are enough failings that I can't recommend it.</p><p></p><p>Vehicle rules for d20 Modern are lame, and though 'Hot Pursuit' (a product available through Adamant, I believe) apparently improves on this, I haven't had a chance to try it out since I bought it.</p><p></p><p>Guns in d20 Modern don't seem good enough. The way the classes are set up, if you want to be a good shot with a gun, you either take the Strong class to get good base attack bonus but receive worthless strength-based talents, or you take the Fast class to get good AC and some arguably useful dodging abilities but a medium base attack bonus. In the game I run, the PC who uses a sword deals more damage with fewer feats spent than the gun wielder does. Range vs. melee is a balancing factor, but it just galls our gunslinger that he will pretty much never deal more than 3d6 with his pistols, while the swordsman can Power Attack and Melee Smash and add his Strength mod and deal d8+14.</p><p></p><p>The non-combat abilities of the classes are pretty weak. The Charismatic hero has an ability to inspire his allies, but until you're high-level it won't work on the entire party, since you can only get 1 or 2 people. Several classes have abilities that require checks to use which you will often fail, causing you to waste an action during combat, which is just not fun. It's balanced, I suppose, but it's not fun.</p><p></p><p>The system really could've used VP/WP. Normally there's no way for an 8th level hero to do stuff two days in a row. Day 1 he starts with 40 hit points, takes 30 damage, and then spends the next three days resting to get back HP. That's not how action movies work. In an action movie, if it doesn't kill you, you get over it within an hour. Less if you're Tom Cruise.</p><p></p><p>D20 Modern's magic system (which is pretty much just D&D Magic only you can't cast spells before 4th level) doesn't feel right for a lot of game styles. It actually kinda works for a Cyberpunk-esque modern grunge fantasy, but if you want anything mystical, mysterious, or mythic (my, my, my, what wonderful alliteration I've invented), fireballs and their ilk don't cut it.</p><p></p><p> </p><p>I don't know about Spycraft, but Grim Tales fixes at least a few of those issues. Grim Tales, by Bad-Axe Games. I recommend it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 2841001, member: 63"] [hq][b]Grim Tales[/b][/hq][b][/b] I don't own SC (1 or 2), but I've been running a D20 Modern campaign for nearly a year (I even wrote Mythic Earth, a variant magic system for D20 Modern, just so I could use it in my game), and there are enough failings that I can't recommend it. Vehicle rules for d20 Modern are lame, and though 'Hot Pursuit' (a product available through Adamant, I believe) apparently improves on this, I haven't had a chance to try it out since I bought it. Guns in d20 Modern don't seem good enough. The way the classes are set up, if you want to be a good shot with a gun, you either take the Strong class to get good base attack bonus but receive worthless strength-based talents, or you take the Fast class to get good AC and some arguably useful dodging abilities but a medium base attack bonus. In the game I run, the PC who uses a sword deals more damage with fewer feats spent than the gun wielder does. Range vs. melee is a balancing factor, but it just galls our gunslinger that he will pretty much never deal more than 3d6 with his pistols, while the swordsman can Power Attack and Melee Smash and add his Strength mod and deal d8+14. The non-combat abilities of the classes are pretty weak. The Charismatic hero has an ability to inspire his allies, but until you're high-level it won't work on the entire party, since you can only get 1 or 2 people. Several classes have abilities that require checks to use which you will often fail, causing you to waste an action during combat, which is just not fun. It's balanced, I suppose, but it's not fun. The system really could've used VP/WP. Normally there's no way for an 8th level hero to do stuff two days in a row. Day 1 he starts with 40 hit points, takes 30 damage, and then spends the next three days resting to get back HP. That's not how action movies work. In an action movie, if it doesn't kill you, you get over it within an hour. Less if you're Tom Cruise. D20 Modern's magic system (which is pretty much just D&D Magic only you can't cast spells before 4th level) doesn't feel right for a lot of game styles. It actually kinda works for a Cyberpunk-esque modern grunge fantasy, but if you want anything mystical, mysterious, or mythic (my, my, my, what wonderful alliteration I've invented), fireballs and their ilk don't cut it. I don't know about Spycraft, but Grim Tales fixes at least a few of those issues. Grim Tales, by Bad-Axe Games. I recommend it. [/QUOTE]
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