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D20 Modern or Spycraft II?
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<blockquote data-quote="Yuan-Ti" data-source="post: 2841289" data-attributes="member: 4483"><p>If you are looking for easy to run because you and your players know D&D -- then you can learn d20 Modern very quickly. However, it has several weaknesses which have already been outlined by others (especially Ranger Wicket). I will say, like the good Ranger, I can recommend Grim Tales, which solves most of the weaknesses of d20 Modern and yet is the same basic rule set so also easy to use and easy to learn if you are already familiar with d20. </p><p></p><p>Spycraft 2.0 is great. (I haven't played it yet, so take this with a grain of salt.) Everything about it, really, is great and it would not be difficult at all to use it to create whatever kind of game you want. However, there are a lot of rules, and a lot of options, and it requires some careful reading and it is a large book, rather expensive, which few have. So, for ease of starting a new game... well, if that is what your main concern is then I go back to Grim Tales. But Spycraft 2.0 is well thought out and is a fun set of rules. </p><p></p><p>Plus, Grim Tales <em>does</em> have a SRD available for character creation -- which is nice if you are getting the rulebook but your players are not. </p><p></p><p><a href="http://www.carcere.net/~kirintor/index.php?x=gtsrd/index" target="_blank">http://www.carcere.net/~kirintor/index.php?x=gtsrd/index</a></p><p></p><p>d20 Modern has an easy-to-use online SRD, as well:</p><p></p><p><a href="http://www.systemreferencedocuments.org/modern/roarerbull/Home.php" target="_blank">http://www.systemreferencedocuments.org/modern/roarerbull/Home.php</a></p></blockquote><p></p>
[QUOTE="Yuan-Ti, post: 2841289, member: 4483"] If you are looking for easy to run because you and your players know D&D -- then you can learn d20 Modern very quickly. However, it has several weaknesses which have already been outlined by others (especially Ranger Wicket). I will say, like the good Ranger, I can recommend Grim Tales, which solves most of the weaknesses of d20 Modern and yet is the same basic rule set so also easy to use and easy to learn if you are already familiar with d20. Spycraft 2.0 is great. (I haven't played it yet, so take this with a grain of salt.) Everything about it, really, is great and it would not be difficult at all to use it to create whatever kind of game you want. However, there are a lot of rules, and a lot of options, and it requires some careful reading and it is a large book, rather expensive, which few have. So, for ease of starting a new game... well, if that is what your main concern is then I go back to Grim Tales. But Spycraft 2.0 is well thought out and is a fun set of rules. Plus, Grim Tales [i]does[/i] have a SRD available for character creation -- which is nice if you are getting the rulebook but your players are not. [url]http://www.carcere.net/~kirintor/index.php?x=gtsrd/index[/url] d20 Modern has an easy-to-use online SRD, as well: [url]http://www.systemreferencedocuments.org/modern/roarerbull/Home.php[/url] [/QUOTE]
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