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D20 Modern or Spycraft II?
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<blockquote data-quote="Lhorgrim" data-source="post: 2842366" data-attributes="member: 12222"><p>You guys are giving me excellent info, and I thank you for it.</p><p></p><p>I've never had this kind of trouble choosing between game systems before. Part of the problem is that I don't really have a concrete idea about what kind of campaign I want to run long term. I know I want to start out with no F/X elements, but I'm not sure I won't want to incorporate them later. </p><p></p><p>Several people have mentioned the firearms/ranged combat systems for both games. I'm really interested in the firearms combat aspects of the systems. I'm looking for a way to have shootouts without having a TPK. I want a mook with an AR-15 to be a significant threat, but the PCs need a way to deal with that threat without losing a character in every single combat. I would like a system that rewards the players for using sound tactics like cover, concealment, and distraction devices. I don't want a system that is so realistic that the best way to handle every situation is to avoid conflict at all costs. Which system is more deadly in these circumstances?</p><p></p><p>Has anyone read the "Rogue Warrior" book series by Richard Marcinko? I would like to be able to emulate those sorts of stories, if that helps give an idea about what I'm looking to achieve.</p></blockquote><p></p>
[QUOTE="Lhorgrim, post: 2842366, member: 12222"] You guys are giving me excellent info, and I thank you for it. I've never had this kind of trouble choosing between game systems before. Part of the problem is that I don't really have a concrete idea about what kind of campaign I want to run long term. I know I want to start out with no F/X elements, but I'm not sure I won't want to incorporate them later. Several people have mentioned the firearms/ranged combat systems for both games. I'm really interested in the firearms combat aspects of the systems. I'm looking for a way to have shootouts without having a TPK. I want a mook with an AR-15 to be a significant threat, but the PCs need a way to deal with that threat without losing a character in every single combat. I would like a system that rewards the players for using sound tactics like cover, concealment, and distraction devices. I don't want a system that is so realistic that the best way to handle every situation is to avoid conflict at all costs. Which system is more deadly in these circumstances? Has anyone read the "Rogue Warrior" book series by Richard Marcinko? I would like to be able to emulate those sorts of stories, if that helps give an idea about what I'm looking to achieve. [/QUOTE]
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