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D20 Modern or Spycraft II?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2842449" data-attributes="member: 12332"><p>Haven't read the Rogue Warrior series.</p><p></p><p>Neither system is really "too deadly". They use very different systems for tracking damage, however.</p><p></p><p>D20Modern uses Hit Points and the "Massive Damage Threshold". D&D has an MDT, set at 50 points of damage. D20Modern's MDT is set to your character's Constitution score. When you take damage equal to or exceeding your MDT from a single attack you make a Fortitude saving throw or immediately fall to -1hp, regardless of your HP. So, say, I have 40hp and a Con of 10. I take 10 points of damage, provoking an MDT save and fail it. Instead of dropping to 30hp, I drop immediately to -1hp. </p><p></p><p>Spycraft uses a system called Vitality Points and Wound Points. VP are like D&D HP in many ways, but represent ... your "Dude" factor. When you get "hit" and take VP damage, you don't really get "hit", you just have to use up some Dude Factor to not get hit. When you run out of VP, or take a critical hit, you REALLY get damaged. Your Wound Points are equal to your Constitution score. When they drop to -10, you're dead.</p><p></p><p>This gives 1st level characters roughly 3x the HP in Spycraft as a d20Modern character, so they have a little more longevity (having to lose all of their VP, then their 12-18 WP, before getting knocked out).</p><p></p><p>I, personally, don't like VP/WP. All of the gun damages are cranked up to account for the extra HP, for one. And while in d20M a crit from a gun is dangerous (and will probably provoke an MDT), it isn't crippling. VP/WP, once you lose WP you're hosed. With bigger weapons, you're just REALLY hosed if you get hit by a crit.</p><p></p><p>Thinking about it, SC2.0 weapons do less damage, I think, so they're probably less dangerous than I'm thinking, since it's really about superspies.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2842449, member: 12332"] Haven't read the Rogue Warrior series. Neither system is really "too deadly". They use very different systems for tracking damage, however. D20Modern uses Hit Points and the "Massive Damage Threshold". D&D has an MDT, set at 50 points of damage. D20Modern's MDT is set to your character's Constitution score. When you take damage equal to or exceeding your MDT from a single attack you make a Fortitude saving throw or immediately fall to -1hp, regardless of your HP. So, say, I have 40hp and a Con of 10. I take 10 points of damage, provoking an MDT save and fail it. Instead of dropping to 30hp, I drop immediately to -1hp. Spycraft uses a system called Vitality Points and Wound Points. VP are like D&D HP in many ways, but represent ... your "Dude" factor. When you get "hit" and take VP damage, you don't really get "hit", you just have to use up some Dude Factor to not get hit. When you run out of VP, or take a critical hit, you REALLY get damaged. Your Wound Points are equal to your Constitution score. When they drop to -10, you're dead. This gives 1st level characters roughly 3x the HP in Spycraft as a d20Modern character, so they have a little more longevity (having to lose all of their VP, then their 12-18 WP, before getting knocked out). I, personally, don't like VP/WP. All of the gun damages are cranked up to account for the extra HP, for one. And while in d20M a crit from a gun is dangerous (and will probably provoke an MDT), it isn't crippling. VP/WP, once you lose WP you're hosed. With bigger weapons, you're just REALLY hosed if you get hit by a crit. Thinking about it, SC2.0 weapons do less damage, I think, so they're probably less dangerous than I'm thinking, since it's really about superspies. --fje [/QUOTE]
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