Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern or Spycraft II?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Morgenstern" data-source="post: 2842526" data-attributes="member: 5485"><p>I should point out crits in Spycraft aren't purely random. Rolling a threat creates an opportunity for a crit. But instead fo it being a second roll to determine if one happens, you spend an action die to confirm the crit. This reduces the "wasting" of great rolls on shlubs, and puts the control in the player or gamemaster's hands on "is this the attack that really counts?" From the gamemaster's perspective, the fight is as deadly as you want to make it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />. Some later feats and class abilities let you crit with the weapons you are good with without spending an action die.</p><p></p><p> </p><p></p><p>Because you wear a bullet proof vests to get hurt less, not to not be hit at all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p><p></p><p></p><p></p><p>I'm not sure Modern characters have higher defense, but maybe.</p><p></p><p></p><p></p><p>Huh? As the weapon's real world muzzle energy goes up, it gets a damage roll with a higher average. I'm always much more puzzled by lumping every firearm in the universe into 2d4, 2d6, 2d8, 2d10, or 2d12 for damage. The Modern designers' stated position that damage is THE primary determinant of a firearm's value always struck me as a little simplistic. In the real world we see lower damage weapons remain highly popular, often because they are easier to handle. Further, most times range increments come up, Spycraft's are considered to map to real world experience much better. Oh yeah, and first level spycraft characters choose which weapon proficiencies they have, so you won't be using up feats just to know how to point and shoot. And you don't need feats to even <em>try</em> to burst or auto-fire with a weapon that has selectors for that right there on the side <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 2842526, member: 5485"] I should point out crits in Spycraft aren't purely random. Rolling a threat creates an opportunity for a crit. But instead fo it being a second roll to determine if one happens, you spend an action die to confirm the crit. This reduces the "wasting" of great rolls on shlubs, and puts the control in the player or gamemaster's hands on "is this the attack that really counts?" From the gamemaster's perspective, the fight is as deadly as you want to make it ;). Some later feats and class abilities let you crit with the weapons you are good with without spending an action die. Because you wear a bullet proof vests to get hurt less, not to not be hit at all :p. I'm not sure Modern characters have higher defense, but maybe. Huh? As the weapon's real world muzzle energy goes up, it gets a damage roll with a higher average. I'm always much more puzzled by lumping every firearm in the universe into 2d4, 2d6, 2d8, 2d10, or 2d12 for damage. The Modern designers' stated position that damage is THE primary determinant of a firearm's value always struck me as a little simplistic. In the real world we see lower damage weapons remain highly popular, often because they are easier to handle. Further, most times range increments come up, Spycraft's are considered to map to real world experience much better. Oh yeah, and first level spycraft characters choose which weapon proficiencies they have, so you won't be using up feats just to know how to point and shoot. And you don't need feats to even [I]try[/I] to burst or auto-fire with a weapon that has selectors for that right there on the side :p. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern or Spycraft II?
Top