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D20 Modern or Spycraft II?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2842761" data-attributes="member: 6957"><p>I disagree with a few (not all) of your points, in particular :</p><p></p><p> + Melee/small arms models most movies and real life better - I would say that in this regard they are about equal, just very different, in neither is the gun as dangerous against PCs as it is against people in real life. I prefer the way they are handled in SC, while admitting that SC is no more realistic. Against mooks (Standard NPCs in SC) Spycraft has the edge in realism/movie realism. So no + or - for ether one really.</p><p></p><p>- Almost no 3rd party support - In theory, once Spycraft finishes making its move to Crafty Games, there will be third party support. But for now that is true.</p><p></p><p>- Slower until fully mastered, and maybe even then - Mostly true, though combats seem to fly by in my games (taking longer, but with the players only looking at the clock after it is done and going 'how did it get that late?'). </p><p></p><p>And one point that I forgot to mention previously, while learning to play Spycraft may be more challenging than learning to play D20 Modern (as I said, I don't disagree with all your points) it is a heck of a lot faster and easier to stat up NPCs and organizations for Spycraft. An adventure that took a couple of days to stat up for OGL Steampunk takes a few hours (if that) for Spycraft. It is bloody easy to run games for. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>- Pointlessly complex initiative system - The initiative system in Spycraft is one of those things (like the Gear system) that seems very complicated for a while, then something goes *click!* and you don't know why you had a problem with it in the first place. It is just very fluid, with some actions changing the initiative order. I have been working on initiative cards for my SP/SC game, since moving a card up or down in a deck of cards seems to make things easier. So I wouldn't say 'pointlessly complex', though I <em>would</em> say 'complex' - it <em>does</em> have a point, if not a need... I would still give it a minus, but just not use the word 'pointlessly'.</p><p></p><p>- WP/VP - I happen to <em>like</em> VP/WP, they are much better than HP for my purposes. This is pretty much a matter of taste, some people like hit dice and others prefer VP/WP. So I would not call it either a plus or a minus for either system.</p><p></p><p>- About as compatible with other d20 as True20, maybe less - For compatability with standard D20 you are completely correct - D20 Modern is much easier to use with D&D material.</p><p></p><p>The Auld Grump, who admits that some of this is nitpicking...</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2842761, member: 6957"] I disagree with a few (not all) of your points, in particular : + Melee/small arms models most movies and real life better - I would say that in this regard they are about equal, just very different, in neither is the gun as dangerous against PCs as it is against people in real life. I prefer the way they are handled in SC, while admitting that SC is no more realistic. Against mooks (Standard NPCs in SC) Spycraft has the edge in realism/movie realism. So no + or - for ether one really. - Almost no 3rd party support - In theory, once Spycraft finishes making its move to Crafty Games, there will be third party support. But for now that is true. - Slower until fully mastered, and maybe even then - Mostly true, though combats seem to fly by in my games (taking longer, but with the players only looking at the clock after it is done and going 'how did it get that late?'). And one point that I forgot to mention previously, while learning to play Spycraft may be more challenging than learning to play D20 Modern (as I said, I don't disagree with all your points) it is a heck of a lot faster and easier to stat up NPCs and organizations for Spycraft. An adventure that took a couple of days to stat up for OGL Steampunk takes a few hours (if that) for Spycraft. It is bloody easy to run games for. :) - Pointlessly complex initiative system - The initiative system in Spycraft is one of those things (like the Gear system) that seems very complicated for a while, then something goes *click!* and you don't know why you had a problem with it in the first place. It is just very fluid, with some actions changing the initiative order. I have been working on initiative cards for my SP/SC game, since moving a card up or down in a deck of cards seems to make things easier. So I wouldn't say 'pointlessly complex', though I [i]would[/i] say 'complex' - it [i]does[/i] have a point, if not a need... I would still give it a minus, but just not use the word 'pointlessly'. - WP/VP - I happen to [i]like[/i] VP/WP, they are much better than HP for my purposes. This is pretty much a matter of taste, some people like hit dice and others prefer VP/WP. So I would not call it either a plus or a minus for either system. - About as compatible with other d20 as True20, maybe less - For compatability with standard D20 you are completely correct - D20 Modern is much easier to use with D&D material. The Auld Grump, who admits that some of this is nitpicking... [/QUOTE]
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