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D20 Modern or Spycraft II?
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<blockquote data-quote="TheAuldGrump" data-source="post: 2842849" data-attributes="member: 6957"><p>Okay, fair enough. I don't think that either system is lethal enough to be realistic in that regard, but yes, people do bleed out a lot quicker from knife wounds that gun shots. So given that both are unrealistic, but D20 gives the blade a greater damage potential I can just about buy it. (Though this is also where I prefer VP/WP to HD, wounds are potentially just a bit more serious. But on a relative blades vs. guns scale as opposed to a VP/WP vs. HD scale you are correct. In a way we were having two different discussions.)</p><p></p><p></p><p>Heh, I will admit that most of my problems with D20 Modern are not with <em>third party</em> support. (I wanted to like D20 Past so very much. I had it preordered 2 months before it came out. And then it <em>sucked!</em>) Maybe someday a third party publisher will do D20 Past the way it should have been. And I check the Crafty Games website almost daily to find out if they are open for business yet.</p><p></p><p></p><p>Word o' the gods. I run my game on a worknight. I am not worth much the next day on occassion. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> (Wait aminute, its 2 o'clock in the freakin' morning?!)</p><p></p><p></p><p>As I said, I rather like the fact that initiative does <em>not</em> set 'after the first round', but constantly changes. But it is complex enough that I consider it one of the least attractive parts of learning the game. Once learned it is kind of cool, but until then... SO I do consider it a negative.</p><p></p><p></p><p>Yeah, in some ways it seems like a completely different game with a similar system. And I guess you could say that Spycraft is compatible with Stargate SG1... I find it amusing that Spycraft wasn't the first game 'powered by Spycraft'.</p><p></p><p></p><p>Whereas I am running a Spycraft game, so I feel a bit different about some of the points than you do. I had to learn that furshluginer initiative system, so I had to figure out why it was there. You, on the other hand, can afford not to learn it at all! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I kind of like the initiative system (now), but I wish that I hadn't had to take so long getting it down.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2842849, member: 6957"] Okay, fair enough. I don't think that either system is lethal enough to be realistic in that regard, but yes, people do bleed out a lot quicker from knife wounds that gun shots. So given that both are unrealistic, but D20 gives the blade a greater damage potential I can just about buy it. (Though this is also where I prefer VP/WP to HD, wounds are potentially just a bit more serious. But on a relative blades vs. guns scale as opposed to a VP/WP vs. HD scale you are correct. In a way we were having two different discussions.) Heh, I will admit that most of my problems with D20 Modern are not with [i]third party[/i] support. (I wanted to like D20 Past so very much. I had it preordered 2 months before it came out. And then it [i]sucked![/i]) Maybe someday a third party publisher will do D20 Past the way it should have been. And I check the Crafty Games website almost daily to find out if they are open for business yet. Word o' the gods. I run my game on a worknight. I am not worth much the next day on occassion. :p (Wait aminute, its 2 o'clock in the freakin' morning?!) As I said, I rather like the fact that initiative does [i]not[/i] set 'after the first round', but constantly changes. But it is complex enough that I consider it one of the least attractive parts of learning the game. Once learned it is kind of cool, but until then... SO I do consider it a negative. Yeah, in some ways it seems like a completely different game with a similar system. And I guess you could say that Spycraft is compatible with Stargate SG1... I find it amusing that Spycraft wasn't the first game 'powered by Spycraft'. Whereas I am running a Spycraft game, so I feel a bit different about some of the points than you do. I had to learn that furshluginer initiative system, so I had to figure out why it was there. You, on the other hand, can afford not to learn it at all! :D I kind of like the initiative system (now), but I wish that I hadn't had to take so long getting it down. The Auld Grump [/QUOTE]
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