Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern or Spycraft II?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Henry" data-source="post: 2843916" data-attributes="member: 158"><p>With due respect, I can see his point: You can't do it the way you can in Spycraft. The classes , feats, origins and talents give certain features that Modern 1st level characters can't have without added material and edits. For instance, a 1st level modern soldier will be probably a strong or fast hero, probably point blank and far shot, a d8 for hit dice, and maybe melee smash or extra speed as a talent, and that's about it in the way of mechanical features that make him what he is.</p><p></p><p>A 1st level Spycraft 2.0 Soldier might start as a Daring Spec Ops (giving him +2 to Dex, -2 to INT, a bonus to init rolls AND action dice, a bonus covert feat, skills with Explosives and Tactics), and then he gets a feat to pick from, plus the bonus feat from Soldier, I believe he gets some boost from wearing armor above what any other character class gets, and plus another bonus to init. The feats themselves often offer better than what a corresponding Modern feat would (the first one that jumps to my mind are the iron will, great fort and lightning reflexes feats: they offer a +3 in the save and PLUS another ability on top!) </p><p></p><p>Note I'm ignoring the role-playing aspect for a moment, because it kind of cancels out: ANYONE can role-play being a first level spec-op, with the DM's assistance; I'm just making the point that the 1st level Spycraft PC is slightly more capable than the 1st level modern character, because the feats, abilities, skills, etc. are "over the top" compared to their Modern counterparts. In fact, some classes (the Snoop, the Hacker, the Scout come to mind) have a special ability: They CANNOT FAIL in their main skill (computers for hacking, survival for scouts, etc.) if the DC is 20 + their level. You ever get frustrated that your ranger who's supposed to be good at tracking just flubbed with a "3" on his die roll? Well, not in Spycraft 2: Your characters are capable. Even in a failed roll (except for natural "1") you still achieve the minimum possible success.</p><p></p><p>Wish I had the book for a full comparison, but it's at home.</p></blockquote><p></p>
[QUOTE="Henry, post: 2843916, member: 158"] With due respect, I can see his point: You can't do it the way you can in Spycraft. The classes , feats, origins and talents give certain features that Modern 1st level characters can't have without added material and edits. For instance, a 1st level modern soldier will be probably a strong or fast hero, probably point blank and far shot, a d8 for hit dice, and maybe melee smash or extra speed as a talent, and that's about it in the way of mechanical features that make him what he is. A 1st level Spycraft 2.0 Soldier might start as a Daring Spec Ops (giving him +2 to Dex, -2 to INT, a bonus to init rolls AND action dice, a bonus covert feat, skills with Explosives and Tactics), and then he gets a feat to pick from, plus the bonus feat from Soldier, I believe he gets some boost from wearing armor above what any other character class gets, and plus another bonus to init. The feats themselves often offer better than what a corresponding Modern feat would (the first one that jumps to my mind are the iron will, great fort and lightning reflexes feats: they offer a +3 in the save and PLUS another ability on top!) Note I'm ignoring the role-playing aspect for a moment, because it kind of cancels out: ANYONE can role-play being a first level spec-op, with the DM's assistance; I'm just making the point that the 1st level Spycraft PC is slightly more capable than the 1st level modern character, because the feats, abilities, skills, etc. are "over the top" compared to their Modern counterparts. In fact, some classes (the Snoop, the Hacker, the Scout come to mind) have a special ability: They CANNOT FAIL in their main skill (computers for hacking, survival for scouts, etc.) if the DC is 20 + their level. You ever get frustrated that your ranger who's supposed to be good at tracking just flubbed with a "3" on his die roll? Well, not in Spycraft 2: Your characters are capable. Even in a failed roll (except for natural "1") you still achieve the minimum possible success. Wish I had the book for a full comparison, but it's at home. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D20 Modern or Spycraft II?
Top