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D20 Modern or Spycraft II?
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<blockquote data-quote="buzz" data-source="post: 2858302" data-attributes="member: 6777"><p>People have statted up quite a variety of characters on the Spycraft boards (Batman is the one that stands out in my memory). I think the espionage-heavy class names conceal how flexible they really are. Granted, they are far more strongly tied to the action/spy genre than d20M.</p><p></p><p></p><p>I'd say "robust". The default game lacks magic, superpowers, and much super-science, ergo, it's going to focus on highly skilled "normals" flexing their talents. Given this assumption, I think the added detail simply makes the core focus of the game more interesting. Skill use is probably 50%-80% of the game, so it better be detailed.</p><p></p><p>E.g., to disarm a bomb in d20M, you roll a Demolitions check, and you either succeed or fail. In SC2.0, it's going to be a complex check involving multiple rolls that have to be completed within a certain number of rounds, with added Resolve (Concentration) checks if you're trying to do it while being shot at by terrorists. Failing them can increase your error range and eat up time.</p><p></p><p>To me, the latter is more interesting, assuming things like disarming bombs are a main focus of the game.</p><p></p><p></p><p>$25.17 on Amazon, $1 <em>cheaper</em> than d20M. Plus, it has 155 more pages than d20M.</p><p></p><p></p><p>Man, what classes do you like? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> I like d20M's classes; they were one of the main selling points for me.</p><p></p><p></p><p>This is d20M's biggest strength, IMO. The core book forms a very good blank canvas for adding on to, and there are a lot of good designers in multiple companies writing for it.</p><p></p><p>I'll be interested to see the supplements coming out for SC2.0, though. I'm also itching to see how it works in actual play. Looking foward big-time to the SC2.0 event I signed up for at GenCon.</p></blockquote><p></p>
[QUOTE="buzz, post: 2858302, member: 6777"] People have statted up quite a variety of characters on the Spycraft boards (Batman is the one that stands out in my memory). I think the espionage-heavy class names conceal how flexible they really are. Granted, they are far more strongly tied to the action/spy genre than d20M. I'd say "robust". The default game lacks magic, superpowers, and much super-science, ergo, it's going to focus on highly skilled "normals" flexing their talents. Given this assumption, I think the added detail simply makes the core focus of the game more interesting. Skill use is probably 50%-80% of the game, so it better be detailed. E.g., to disarm a bomb in d20M, you roll a Demolitions check, and you either succeed or fail. In SC2.0, it's going to be a complex check involving multiple rolls that have to be completed within a certain number of rounds, with added Resolve (Concentration) checks if you're trying to do it while being shot at by terrorists. Failing them can increase your error range and eat up time. To me, the latter is more interesting, assuming things like disarming bombs are a main focus of the game. $25.17 on Amazon, $1 [i]cheaper[/i] than d20M. Plus, it has 155 more pages than d20M. Man, what classes do you like? :D I like d20M's classes; they were one of the main selling points for me. This is d20M's biggest strength, IMO. The core book forms a very good blank canvas for adding on to, and there are a lot of good designers in multiple companies writing for it. I'll be interested to see the supplements coming out for SC2.0, though. I'm also itching to see how it works in actual play. Looking foward big-time to the SC2.0 event I signed up for at GenCon. [/QUOTE]
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