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D20 Modern or Spycraft II?
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<blockquote data-quote="Pbartender" data-source="post: 2859983" data-attributes="member: 7533"><p>Yeah... But most people don't want to play a regular schmoe in an RPG, they want to play an Action Hero. "We play Regular Schmoes in Real Life, so why play one in an RPG?" is the usual reason. I'll honestly say that if you want to play a regular schmoe -- some people do and that's fine -- SC 2.0 is definitely <strong>NOT</strong> the game for you.</p><p></p><p>I'll have to dig up some of my game notes at home, and see if I can find stats for PCs and NPCs from some of the different Spycraft adventures I've run. If you can ignore the spy-oriented names of classes and abilities and feats and such, it's surprisingly easy to run a wide variety of modern genres... So far, I've done Espionage, Westerns, Science Fiction, Space Opera, Horror, Post Apocalyptic, Kung Fu, and Pulp Super Hero. </p><p></p><p>The biggest problem I've run into so far is modifying the Mission Caliber-based gear system, when the PCs don't really have specific missions to perform... Of course, the Freelance and Stockpiling options go a long way to alleviating that problem, and a very simple House Rule does the rest.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2859983, member: 7533"] Yeah... But most people don't want to play a regular schmoe in an RPG, they want to play an Action Hero. "We play Regular Schmoes in Real Life, so why play one in an RPG?" is the usual reason. I'll honestly say that if you want to play a regular schmoe -- some people do and that's fine -- SC 2.0 is definitely [B]NOT[/B] the game for you. I'll have to dig up some of my game notes at home, and see if I can find stats for PCs and NPCs from some of the different Spycraft adventures I've run. If you can ignore the spy-oriented names of classes and abilities and feats and such, it's surprisingly easy to run a wide variety of modern genres... So far, I've done Espionage, Westerns, Science Fiction, Space Opera, Horror, Post Apocalyptic, Kung Fu, and Pulp Super Hero. The biggest problem I've run into so far is modifying the Mission Caliber-based gear system, when the PCs don't really have specific missions to perform... Of course, the Freelance and Stockpiling options go a long way to alleviating that problem, and a very simple House Rule does the rest. [/QUOTE]
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