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D20 Modern or Spycraft II?
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<blockquote data-quote="Pbartender" data-source="post: 2860020" data-attributes="member: 7533"><p>From page 454 of the SC 2.0 rulebook, which can be found as a <a href="http://www.spycraftrpg.com/rpg/spycraft2/spycraft_2_page454.pdf" target="_blank">PDF preview</a> on the Alderac website...</p><p></p><p>Standard NPCs:</p><p></p><p>Thug (Standard NPC — 33 XP): Init IV; Atk V; Def VI; Resilience V; Damage Save: VI; Competence: VI; Skills: None; Wealth: III; Weapons: 1 × Caliber I; Gear: None; Vehicle: None; Qualities: specialty (Criminal).</p><p></p><p>Tool-Pusher (Standard NPC — 9 XP): Init II; Atk II; Def I; Resilience I; Damage Save: II; Competence: IV; Skills: Electronics VI, Mechanics VI, Science (Fabrication) II; Wealth: II; Weapons: None; Gear: 3 × Caliber II; Vehicle: None; Qualities: meek (–17), non-combatant.</p><p></p><p>Tribal Warrior (Standard NPC — 48 XP): Init IV; Atk V; Def V; Resilience VII; Damage Save: VI; Competence: VIII; Skills: Survival VII; Wealth: None; Weapons: 1 × Caliber I; Gear: None; Vehicle: None; Qualities: camouflaged (forest or jungle), specialty (Tribesman).</p><p></p><p>Zombie (Standard NPC — 36 XP): Init II; Atk V; Def II; Resilience IV; Damage Save: VII; Competence: I; Skills: None; Wealth: None; Weapons: None; Gear: None; Vehicle: None; Qualities: all thumbs, clumsy, construct, damage reduction 5.</p><p></p><p>Special NPCs:</p><p></p><p>Arms Dealer (Special NPC — 78 XP): Init IV; Atk V; Def V; Resilience IV; v/wp: IV; Competence: VII; Skills: Networking VII, Streetwise VIII; Wealth: VII; Weapons: 5 × Caliber IV; Gear: 2 × Caliber II; Vehicle: 1 × Caliber III; Qualities: feat (Burglar, Criminal Contacts).</p><p></p><p>Assassin (Special NPC — 82 XP): Init VII; Atk VII; Def VI; Resilience V; v/wp: V; Competence: VI; Skills: Blend VII, Sneak VII; Wealth: V; Weapons: 3 × Caliber IV; Gear: 1 × Caliber III; Vehicle: None; Qualities: feat (Darting Weapon, Faceless, Garrote Style, Knife Style, Traceless), unnerving (+2d4). </p><p></p><p>Burglar (Special NPC — 85 XP): Init VI; Atk III; Def VII; Resilience VI; v/wp: V; Competence: VII; Skills: Acrobatics VII, Athletics VI, Blend VI, Security VII, Sneak VII; Wealth: III; Weapons: 1 × Caliber I; Gear: 3 × Caliber II; Vehicle: 1 × Caliber I; Qualities: feat (Burglar, Equilibrium Basics, Ghost Basics, Spider</p><p>Basics, Spider Mastery).</p><p></p><p>Conspiracy Hunter (Special NPC — 61 XP): Init IV; Atk III; Def V; Resilience VI; v/wp: III; Competence: V; Skills: Analysis V, Investigation V, Networking V; Wealth: III; Weapons: 1 × Caliber II; Gear: 4 × Caliber II; Vehicle: 1 × Caliber II; Qualities: all thumbs, specialty (Stranger), talented (Brainy).</p><p></p><p>Crime Lord (Special NPC — 76 XP): Init II; Atk II; Def II; Resilience III; v/wp: III; Competence: IX; Skills: Intimidate VIII, Networking VIII; Wealth: X; Weapons: None; Gear: 1 × Caliber IV; Vehicle: 1 × Caliber IV; Qualities: fearsome, feat (Silver Spoon, Well-Funded), inferior attribute (–2 Str, –2 Con), mastermind, sluggish (–10 ft.), specialty (Criminal), story-critical.</p><p></p><p>Doctor (Special NPC — 73 XP): Init III; Atk I; Def IV; Resilience III; v/wp: II; Competence: IX; Skills: Analysis VIII, Medicine IX; Wealth: IX; Weapons: None; Gear: 1 × Caliber IV; Vehicle: 1 × Caliber III; Qualities: specialty (Doctor), strong-minded (+8), superior attribute (+8 Int), talented (Privileged).</p><p></p><p>Driver (Special NPC — 77 XP): Init VII; Atk V; Def VI; Resilience V; v/wp: V; Competence: VI; Skills: Drive IX, Mechanics VI; Wealth: IV; Weapons: None; Gear: None; Vehicle: 1 × Caliber III; Qualities: feat (Baby It, Daredevil, Defensive Driving, Offensive Driving), specialty (Motorhead), superior attribute (+8 Dex), talented (Agile).</p><p></p><p>Femme Fatale (Special NPC — 45 XP): Init III; Atk II; Def V; Resilience III; v/wp: II; Competence: V; Skills: None; Wealth: VII; Weapons: 1 × Caliber I; Gear: None; Vehicle: 1 × Caliber IV; Qualities: captivating, feat (Gorgeous, The Look), foil (+0), seductive, talented (Graceful).</p><p></p><p>Forger (Special NPC — 56 XP): Init IV; Atk III; Def VI; Resilience III; v/wp: III; Competence: IX; Skills: Analysis VIII, Falsify VIII; Wealth: V; Weapons: None; Gear: 4 × Caliber III; Vehicle: None; Qualities: None.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2860020, member: 7533"] From page 454 of the SC 2.0 rulebook, which can be found as a [url=http://www.spycraftrpg.com/rpg/spycraft2/spycraft_2_page454.pdf]PDF preview[/url] on the Alderac website... Standard NPCs: Thug (Standard NPC — 33 XP): Init IV; Atk V; Def VI; Resilience V; Damage Save: VI; Competence: VI; Skills: None; Wealth: III; Weapons: 1 × Caliber I; Gear: None; Vehicle: None; Qualities: specialty (Criminal). Tool-Pusher (Standard NPC — 9 XP): Init II; Atk II; Def I; Resilience I; Damage Save: II; Competence: IV; Skills: Electronics VI, Mechanics VI, Science (Fabrication) II; Wealth: II; Weapons: None; Gear: 3 × Caliber II; Vehicle: None; Qualities: meek (–17), non-combatant. Tribal Warrior (Standard NPC — 48 XP): Init IV; Atk V; Def V; Resilience VII; Damage Save: VI; Competence: VIII; Skills: Survival VII; Wealth: None; Weapons: 1 × Caliber I; Gear: None; Vehicle: None; Qualities: camouflaged (forest or jungle), specialty (Tribesman). Zombie (Standard NPC — 36 XP): Init II; Atk V; Def II; Resilience IV; Damage Save: VII; Competence: I; Skills: None; Wealth: None; Weapons: None; Gear: None; Vehicle: None; Qualities: all thumbs, clumsy, construct, damage reduction 5. Special NPCs: Arms Dealer (Special NPC — 78 XP): Init IV; Atk V; Def V; Resilience IV; v/wp: IV; Competence: VII; Skills: Networking VII, Streetwise VIII; Wealth: VII; Weapons: 5 × Caliber IV; Gear: 2 × Caliber II; Vehicle: 1 × Caliber III; Qualities: feat (Burglar, Criminal Contacts). Assassin (Special NPC — 82 XP): Init VII; Atk VII; Def VI; Resilience V; v/wp: V; Competence: VI; Skills: Blend VII, Sneak VII; Wealth: V; Weapons: 3 × Caliber IV; Gear: 1 × Caliber III; Vehicle: None; Qualities: feat (Darting Weapon, Faceless, Garrote Style, Knife Style, Traceless), unnerving (+2d4). Burglar (Special NPC — 85 XP): Init VI; Atk III; Def VII; Resilience VI; v/wp: V; Competence: VII; Skills: Acrobatics VII, Athletics VI, Blend VI, Security VII, Sneak VII; Wealth: III; Weapons: 1 × Caliber I; Gear: 3 × Caliber II; Vehicle: 1 × Caliber I; Qualities: feat (Burglar, Equilibrium Basics, Ghost Basics, Spider Basics, Spider Mastery). Conspiracy Hunter (Special NPC — 61 XP): Init IV; Atk III; Def V; Resilience VI; v/wp: III; Competence: V; Skills: Analysis V, Investigation V, Networking V; Wealth: III; Weapons: 1 × Caliber II; Gear: 4 × Caliber II; Vehicle: 1 × Caliber II; Qualities: all thumbs, specialty (Stranger), talented (Brainy). Crime Lord (Special NPC — 76 XP): Init II; Atk II; Def II; Resilience III; v/wp: III; Competence: IX; Skills: Intimidate VIII, Networking VIII; Wealth: X; Weapons: None; Gear: 1 × Caliber IV; Vehicle: 1 × Caliber IV; Qualities: fearsome, feat (Silver Spoon, Well-Funded), inferior attribute (–2 Str, –2 Con), mastermind, sluggish (–10 ft.), specialty (Criminal), story-critical. Doctor (Special NPC — 73 XP): Init III; Atk I; Def IV; Resilience III; v/wp: II; Competence: IX; Skills: Analysis VIII, Medicine IX; Wealth: IX; Weapons: None; Gear: 1 × Caliber IV; Vehicle: 1 × Caliber III; Qualities: specialty (Doctor), strong-minded (+8), superior attribute (+8 Int), talented (Privileged). Driver (Special NPC — 77 XP): Init VII; Atk V; Def VI; Resilience V; v/wp: V; Competence: VI; Skills: Drive IX, Mechanics VI; Wealth: IV; Weapons: None; Gear: None; Vehicle: 1 × Caliber III; Qualities: feat (Baby It, Daredevil, Defensive Driving, Offensive Driving), specialty (Motorhead), superior attribute (+8 Dex), talented (Agile). Femme Fatale (Special NPC — 45 XP): Init III; Atk II; Def V; Resilience III; v/wp: II; Competence: V; Skills: None; Wealth: VII; Weapons: 1 × Caliber I; Gear: None; Vehicle: 1 × Caliber IV; Qualities: captivating, feat (Gorgeous, The Look), foil (+0), seductive, talented (Graceful). Forger (Special NPC — 56 XP): Init IV; Atk III; Def VI; Resilience III; v/wp: III; Competence: IX; Skills: Analysis VIII, Falsify VIII; Wealth: V; Weapons: None; Gear: 4 × Caliber III; Vehicle: None; Qualities: None. [/QUOTE]
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