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D20 Modern or Spycraft II?
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<blockquote data-quote="Vigilance" data-source="post: 2863247" data-attributes="member: 4275"><p>I've said this before, but let me be clear: I have nothing bad to say about the Spycraft design.</p><p></p><p>So what you mean "but feats and specialties" is that they do the same thing. As for doing it more effectively... imo every single d20 Modern advanced class is 6 classes, because each pairing with a basic class spins it into a different niche. That's hard to top. </p><p></p><p>My experience has been the people who complain about d20M usually have not played it at all, or only played a few sessions. The strengths of the system slowly grow on you as you work with it and see all the different ways you can advance your character as he grows and all the different roles you can springboard him into. </p><p></p><p>d20M isn't the game where you start out as Ethan Hunt at 1st level. It's the game where you start out as an incredibly shy nerd named Willow Rosenberg and several years later can frighten just about anyone with a display of your magical power. Of course your other equally geeky friend can't do much of anything except take a punch like nobody's business, but Xander never left the basic classes. He like the Robust talent too much I guess. </p><p></p><p>Now I can model Buffy's slow character growth in d20M *and* and I can do The Unit *and* I can do Best of the Best.</p><p></p><p>I think Spycraft could model any of those as well, but on the first, it can't model the low end of the Spectrum, which I enjoy a lot. </p><p></p><p>As for support. I keep seeing people say "there will be support" and I'm sure there will be. Sprcraft is too good a game for that not to happen. I've advocated it for RPGObjects myself. </p><p></p><p>But I think people underestimate the sheer volume of support. If the four most prolific modern designers switched to Spycraft full time tomorrow, it would take 4 years to draw even. </p><p></p><p>We're trying to figure out how to celebrate the fact that the freaking *EZINE* Chris and I started a couple years back, which was a monthly then and has grown into a weekly produced by the 4 top companies in Modern support should support its 100th issue. </p><p></p><p>I guess it's too bad all us designers wasted all this time on a boring clunky game huh? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2863247, member: 4275"] I've said this before, but let me be clear: I have nothing bad to say about the Spycraft design. So what you mean "but feats and specialties" is that they do the same thing. As for doing it more effectively... imo every single d20 Modern advanced class is 6 classes, because each pairing with a basic class spins it into a different niche. That's hard to top. My experience has been the people who complain about d20M usually have not played it at all, or only played a few sessions. The strengths of the system slowly grow on you as you work with it and see all the different ways you can advance your character as he grows and all the different roles you can springboard him into. d20M isn't the game where you start out as Ethan Hunt at 1st level. It's the game where you start out as an incredibly shy nerd named Willow Rosenberg and several years later can frighten just about anyone with a display of your magical power. Of course your other equally geeky friend can't do much of anything except take a punch like nobody's business, but Xander never left the basic classes. He like the Robust talent too much I guess. Now I can model Buffy's slow character growth in d20M *and* and I can do The Unit *and* I can do Best of the Best. I think Spycraft could model any of those as well, but on the first, it can't model the low end of the Spectrum, which I enjoy a lot. As for support. I keep seeing people say "there will be support" and I'm sure there will be. Sprcraft is too good a game for that not to happen. I've advocated it for RPGObjects myself. But I think people underestimate the sheer volume of support. If the four most prolific modern designers switched to Spycraft full time tomorrow, it would take 4 years to draw even. We're trying to figure out how to celebrate the fact that the freaking *EZINE* Chris and I started a couple years back, which was a monthly then and has grown into a weekly produced by the 4 top companies in Modern support should support its 100th issue. I guess it's too bad all us designers wasted all this time on a boring clunky game huh? ;) Chuck [/QUOTE]
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