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D20 Modern or Spycraft II?
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<blockquote data-quote="Vigilance" data-source="post: 2863313" data-attributes="member: 4275"><p>It certainly wasn't just that. The response was very slow at first.</p><p></p><p>As someone who was there from day 1, getting one of pre-release SRDs I can tell you a much faster jumping on was expected by WOTC. </p><p></p><p>In the early days it was basically RPGObjects and The Game Mechanics.</p><p></p><p>The rules were a big departure from standard d20, so they took some digesting and a lot of folks, frankly, weren't convinced the system would fly.</p><p></p><p>But the d20 Modern 3rd party support had little to do with WOTC imo. Designers certainly aren't afraid to come up with a variant system if they don't like it. It's a testament, believe it or not, to the quality of the RULES and how us "early adopters" showed the strengths in those rules others missed at first.</p><p></p><p>The fact that they're still missing those strengths is pretty depressing.</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2863313, member: 4275"] It certainly wasn't just that. The response was very slow at first. As someone who was there from day 1, getting one of pre-release SRDs I can tell you a much faster jumping on was expected by WOTC. In the early days it was basically RPGObjects and The Game Mechanics. The rules were a big departure from standard d20, so they took some digesting and a lot of folks, frankly, weren't convinced the system would fly. But the d20 Modern 3rd party support had little to do with WOTC imo. Designers certainly aren't afraid to come up with a variant system if they don't like it. It's a testament, believe it or not, to the quality of the RULES and how us "early adopters" showed the strengths in those rules others missed at first. The fact that they're still missing those strengths is pretty depressing. [/QUOTE]
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