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D20 Modern or Spycraft II?
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<blockquote data-quote="Jim Hague" data-source="post: 2870779" data-attributes="member: 17550"><p>I guess that Step 1 of NPC Creation (that's pp. 441-443), focusing on the NPC's concept, including things like motivations, strengths and weaknesses is 'neutering' from the roleplaying perspective? That the call for each and every NPC to be memorable to the PCs is just...what? Granted, there's no gnoll pimps or Special Forces-garbed kobolds, but come <em>on</em>. </p><p></p><p>You're factually incorrect, too - the <em>Treacherous</em> Quality (pp. 451) isn't applied to solely to Special NPCs. That's the one you're complaining about, by the by - the ability for NPCs to gain GC-activated criticals. For that matter, those 'neutered' NPCs carry the same - or better - equipment as the PCs, making them fairly significant threats, even without the <em>Treacherous</em> NPC Quality. </p><p></p><p>Consider the SWAT writeup, or the Special Forces trooper - each one poses a significant threat to PCs individually, complete with some nasty NPC Qualities (like the CQB Feats and Marksman Feats) to bolster the equipment they're carrying. All of the sudden, those Vitality Points don't look like they'll stand up so well when the PC is facing someone firing at them with an assault rifle or chucking grenades. </p><p></p><p>You're making a bogus argument, Heap. If you don't like the system, fine, great, super; the Game Police aren't going to come and take D20 Modern away from you. But for pete's sake, man, don't make statements like the ones above, because you're just plain wrong.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2870779, member: 17550"] I guess that Step 1 of NPC Creation (that's pp. 441-443), focusing on the NPC's concept, including things like motivations, strengths and weaknesses is 'neutering' from the roleplaying perspective? That the call for each and every NPC to be memorable to the PCs is just...what? Granted, there's no gnoll pimps or Special Forces-garbed kobolds, but come [i]on[/i]. You're factually incorrect, too - the [i]Treacherous[/i] Quality (pp. 451) isn't applied to solely to Special NPCs. That's the one you're complaining about, by the by - the ability for NPCs to gain GC-activated criticals. For that matter, those 'neutered' NPCs carry the same - or better - equipment as the PCs, making them fairly significant threats, even without the [i]Treacherous[/i] NPC Quality. Consider the SWAT writeup, or the Special Forces trooper - each one poses a significant threat to PCs individually, complete with some nasty NPC Qualities (like the CQB Feats and Marksman Feats) to bolster the equipment they're carrying. All of the sudden, those Vitality Points don't look like they'll stand up so well when the PC is facing someone firing at them with an assault rifle or chucking grenades. You're making a bogus argument, Heap. If you don't like the system, fine, great, super; the Game Police aren't going to come and take D20 Modern away from you. But for pete's sake, man, don't make statements like the ones above, because you're just plain wrong. [/QUOTE]
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