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D20 Modern or Spycraft II?
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<blockquote data-quote="HeapThaumaturgist" data-source="post: 2871181" data-attributes="member: 12332"><p>My humble and heartfelt appo-polo-logies, droog. </p><p></p><p>There goes the happy-shiny feeling of the thread. The brotherhood. The camaraderie. The LOVE. Why can't we all just get along? Etc, etc, e pluribus unum, yadda yadda, ad infinitum.</p><p></p><p>What I was pointing out was that, in general, the "deadliness" of VP/WP is, by and large, mitigated by the effective neutering of standard NPCs by keeping them from bypassing VP and hitting directly to WP.</p><p></p><p>As opposed to, say, SWRPG where your random Stormtrooper could "accidentally" give a PC the bosh with a lucky crit with a blaster rifle. </p><p></p><p>I wasn't taking a whizz on your beloved system, nor rabidly defending the tarnished honor of my girlfriend D20Modern.</p><p></p><p>That you like the "Step 1" is great fun for you and yours. I didn't bring it up. That we know what John P. Mook had for lunch and that his deepest fear is not being liked by others and that's why he groups with at least (Number Of PCs x2) Minions of his same stats is ... great. I wouldn't call him emotionally or role-playing-perspectively neutered. Didn't say that's what I thought, though, did I?</p><p></p><p>Standard NPCs are there to be an annoyance. They have a Damage Save to speed up how fast the PCs can knock them down. They can't crit without a specific attribute that represents a "contract killer, trained assassin" or the like (I.E., everybody shouldn't have it). The SWAT team might come in with 1d10+1 SMGs, but the PCs average d10s on VP, as well. </p><p></p><p>Not that it's bad. Not that the game isn't a shining jewel amidst the bric-a-brac upon one's gaming shelf. Just that, on the average, the NPCs don't go around bumping off the PCs ANYWAY ... so while the system uses VP/WP and the GM gets Action Dice, it doesn't mean we crank up "Bodies" unless the PCs have buckets of multi-benefit feats. </p><p></p><p>It means the multi-benefit feats are a SpyCraft convention because that's the style of play it adheres to. The PCs are meant to be very capable action heroes of high class and caliber. Sort of James Bonds. (If I get a chance to be on the player side of the fence, I want to play a Russian Pointman/Faceman with "Style Over Caliber" and "Bloodstain Resistant" and a PSM.) James Bond doesn't get gunned down by the Kalishnakov-toting Ruskies, he runs through the library while they blow all of the books to fluttering scraps around him.</p><p></p><p>--fje</p></blockquote><p></p>
[QUOTE="HeapThaumaturgist, post: 2871181, member: 12332"] My humble and heartfelt appo-polo-logies, droog. There goes the happy-shiny feeling of the thread. The brotherhood. The camaraderie. The LOVE. Why can't we all just get along? Etc, etc, e pluribus unum, yadda yadda, ad infinitum. What I was pointing out was that, in general, the "deadliness" of VP/WP is, by and large, mitigated by the effective neutering of standard NPCs by keeping them from bypassing VP and hitting directly to WP. As opposed to, say, SWRPG where your random Stormtrooper could "accidentally" give a PC the bosh with a lucky crit with a blaster rifle. I wasn't taking a whizz on your beloved system, nor rabidly defending the tarnished honor of my girlfriend D20Modern. That you like the "Step 1" is great fun for you and yours. I didn't bring it up. That we know what John P. Mook had for lunch and that his deepest fear is not being liked by others and that's why he groups with at least (Number Of PCs x2) Minions of his same stats is ... great. I wouldn't call him emotionally or role-playing-perspectively neutered. Didn't say that's what I thought, though, did I? Standard NPCs are there to be an annoyance. They have a Damage Save to speed up how fast the PCs can knock them down. They can't crit without a specific attribute that represents a "contract killer, trained assassin" or the like (I.E., everybody shouldn't have it). The SWAT team might come in with 1d10+1 SMGs, but the PCs average d10s on VP, as well. Not that it's bad. Not that the game isn't a shining jewel amidst the bric-a-brac upon one's gaming shelf. Just that, on the average, the NPCs don't go around bumping off the PCs ANYWAY ... so while the system uses VP/WP and the GM gets Action Dice, it doesn't mean we crank up "Bodies" unless the PCs have buckets of multi-benefit feats. It means the multi-benefit feats are a SpyCraft convention because that's the style of play it adheres to. The PCs are meant to be very capable action heroes of high class and caliber. Sort of James Bonds. (If I get a chance to be on the player side of the fence, I want to play a Russian Pointman/Faceman with "Style Over Caliber" and "Bloodstain Resistant" and a PSM.) James Bond doesn't get gunned down by the Kalishnakov-toting Ruskies, he runs through the library while they blow all of the books to fluttering scraps around him. --fje [/QUOTE]
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