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d20 Modern or Spycraft?
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<blockquote data-quote="Apok" data-source="post: 569687" data-attributes="member: 1969"><p><strong>Re: Re: Re: d20 Modern or Spycraft?</strong></p><p></p><p></p><p></p><p>Actually, I'd have to disagree with you here. The lethality levels of both games are actually pretty close, and Spycraft's tends to get more deadly at higher levels. d20 Modern uses a Death from Massive Damage rule similiar to CoC d20's; if you take an ammount of damage equal to or greater than your Damage Threshold (your Con, possibly modified by feats) then you must make a Fort save DC 15 or drop to -1 HP's. Pretty dangerous at low levels, sure, but eventually that 15 DC isn't much to worry about. Not to mention the fact that stabilizing a dying person isn't terribly hard either. </p><p></p><p>Spycraft has a Vit/Wound point system, so damage from crits go straight to your Wound points (which is equal to your Con score). Since your Con score isn't likely to ever change in Spycraft, you're looking at an average Wound Point range of 12-16, possibly higher if the character puts his max stat into Con & most of his ability points gained every four levels. Basically, this means that a crit with most weapons can kill you dead with one hit. Sniper rifles, if wielded by a trained user, can easily get crit ranges of 10-20 with high damage potential, and all you need to do to activate a crit is spend an Action Die. Boom. One dead agent. </p><p></p><p>So, I'd say that the overall lethality level of both games is about even, with d20 Modern getting less so at higher levels.</p></blockquote><p></p>
[QUOTE="Apok, post: 569687, member: 1969"] [b]Re: Re: Re: d20 Modern or Spycraft?[/b] Actually, I'd have to disagree with you here. The lethality levels of both games are actually pretty close, and Spycraft's tends to get more deadly at higher levels. d20 Modern uses a Death from Massive Damage rule similiar to CoC d20's; if you take an ammount of damage equal to or greater than your Damage Threshold (your Con, possibly modified by feats) then you must make a Fort save DC 15 or drop to -1 HP's. Pretty dangerous at low levels, sure, but eventually that 15 DC isn't much to worry about. Not to mention the fact that stabilizing a dying person isn't terribly hard either. Spycraft has a Vit/Wound point system, so damage from crits go straight to your Wound points (which is equal to your Con score). Since your Con score isn't likely to ever change in Spycraft, you're looking at an average Wound Point range of 12-16, possibly higher if the character puts his max stat into Con & most of his ability points gained every four levels. Basically, this means that a crit with most weapons can kill you dead with one hit. Sniper rifles, if wielded by a trained user, can easily get crit ranges of 10-20 with high damage potential, and all you need to do to activate a crit is spend an Action Die. Boom. One dead agent. So, I'd say that the overall lethality level of both games is about even, with d20 Modern getting less so at higher levels. [/QUOTE]
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