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<blockquote data-quote="Corinth" data-source="post: 570942" data-attributes="member: 497"><p>This is a good thing. Death isn't necessary in battle; forcing the enemy to drop or flee is victory enough most of the time. That's what forcing the MD checks do. This isn't a slight against SC; SC does what it does because it's after a different simulation of reality by default than d20M.</p><p></p><p>It's also wholly under the GM's control, because he must choose to confirm those threats or not when they appear. Not that I'm of any mind to argue this. Again, it is not my contention that SC is wrong; I contend nothing at all against SC. My post above is wholly concern with d20M.</p><p></p><p>It doesn't take armies of mooks with machine guns, not for d20M and not for SC. It takes the skillful construction, deployment and use of a properly-sized mook squad. It can be done in d20M with common civilian firearms, and with a mook group of platoon size or less, for all but the most extreme circumstances because of the way that the MD rules work. This is possible because of the way that MD checks work; most characters aren't going to have big MD thresholds.</p><p></p><p>SC works different due to the interplay between VP/WP, critical hits, action dice and NPC classifications. This is because it's not meant to simulate the same sort of action--by default--as d20M; to compare the two is not a wise course of action. What you're after to achieve the same result is different, and rightly so, than in (again, default) d20M game.</p></blockquote><p></p>
[QUOTE="Corinth, post: 570942, member: 497"] This is a good thing. Death isn't necessary in battle; forcing the enemy to drop or flee is victory enough most of the time. That's what forcing the MD checks do. This isn't a slight against SC; SC does what it does because it's after a different simulation of reality by default than d20M. It's also wholly under the GM's control, because he must choose to confirm those threats or not when they appear. Not that I'm of any mind to argue this. Again, it is not my contention that SC is wrong; I contend nothing at all against SC. My post above is wholly concern with d20M. It doesn't take armies of mooks with machine guns, not for d20M and not for SC. It takes the skillful construction, deployment and use of a properly-sized mook squad. It can be done in d20M with common civilian firearms, and with a mook group of platoon size or less, for all but the most extreme circumstances because of the way that the MD rules work. This is possible because of the way that MD checks work; most characters aren't going to have big MD thresholds. SC works different due to the interplay between VP/WP, critical hits, action dice and NPC classifications. This is because it's not meant to simulate the same sort of action--by default--as d20M; to compare the two is not a wise course of action. What you're after to achieve the same result is different, and rightly so, than in (again, default) d20M game. [/QUOTE]
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