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d20 Modern OR Spycraft
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<blockquote data-quote="swrushing" data-source="post: 1490811" data-attributes="member: 14140"><p>It really depends on the feel you want.</p><p></p><p>if you want A-team, modern is imo THE BETTER CHOICE.</p><p>If you want Rainbow Six clancey-esque, spycraft is imo THE BETTER CHOICE.</p><p></p><p>Either gives you combats with a DND longevity and a hint of danger (Modern's MDT and occasional failing frt save vs spycraft's Wp/VP and crits going against wounds) but modern isn't as gun-bunny precise while spycraft gets off on great amounts of techical detail.</p><p></p><p>I think each system has good and bad...</p><p></p><p>Spycraft 1.5 (as presented in stargate) is one of the best iterations of d20 mechanics i have seen. OK, i dislike the Wp/VP thing as they have presented it and think it doesn't fo guns the way I would prefer, BUT i still think the bulk of the rest is top drawer above and beyond. The fluid init system looks great at first blush, but frankly, in actual play i have found it easily ignored for simplicity. For a system as precise as it is, and as focused on gear as it is, I am astounded they don't count ammo for encumbrance (they count bottle of water purifying tablets, why not mags of 50 cal ammo?) but in general its easy to lose the crunch you don't want.</p><p></p><p>So i would base your decision primarily on two factors...</p><p></p><p>Flavor</p><p>If you want more gun-bunny hard gear details, take spycraft. If you want lighter on the details fast action, take d20 modern.</p><p></p><p>Money: </p><p>Modern right now seems a smaller investment. Get modern and maybe UMF or one of the 3rd party combat/guns products. Spycraft has rules scattered over multiple products.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1490811, member: 14140"] It really depends on the feel you want. if you want A-team, modern is imo THE BETTER CHOICE. If you want Rainbow Six clancey-esque, spycraft is imo THE BETTER CHOICE. Either gives you combats with a DND longevity and a hint of danger (Modern's MDT and occasional failing frt save vs spycraft's Wp/VP and crits going against wounds) but modern isn't as gun-bunny precise while spycraft gets off on great amounts of techical detail. I think each system has good and bad... Spycraft 1.5 (as presented in stargate) is one of the best iterations of d20 mechanics i have seen. OK, i dislike the Wp/VP thing as they have presented it and think it doesn't fo guns the way I would prefer, BUT i still think the bulk of the rest is top drawer above and beyond. The fluid init system looks great at first blush, but frankly, in actual play i have found it easily ignored for simplicity. For a system as precise as it is, and as focused on gear as it is, I am astounded they don't count ammo for encumbrance (they count bottle of water purifying tablets, why not mags of 50 cal ammo?) but in general its easy to lose the crunch you don't want. So i would base your decision primarily on two factors... Flavor If you want more gun-bunny hard gear details, take spycraft. If you want lighter on the details fast action, take d20 modern. Money: Modern right now seems a smaller investment. Get modern and maybe UMF or one of the 3rd party combat/guns products. Spycraft has rules scattered over multiple products. [/QUOTE]
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