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d20 Modern OR Spycraft
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<blockquote data-quote="FraserRonald" data-source="post: 1491283" data-attributes="member: 7892"><p>Hey all.</p><p></p><p>I would vote d20 Modern, and that's not for any mercenary reasons. (Sorry, bad pun) In truth, I've played similar style campaigns with both Spycraft and d20 Modern. I really felt that Spycraft is great at the spy genre, at the over-the-top, James Bond type games. I think it would also be good for action blockbuster movies. It really didn't suit the relatively realistic special operations campaign that we were in. Part of that could be easily fixed with modifications to the massive damage threshold rules and some of the firearms feats, but things built into the rules, like the gadget system, just seemed out of place for a team of high speed SAS-types. </p><p></p><p>d20 Modern, I found, to be very applicable for this same type of game. The massive damage threshold in d20 gives it the proper feeling of one mistake could cost you your life, and characters aren't likely to go all Schwarzenagger on the mooks. I made some adjustments as well, changing a few of the firearms feats again, but the feel of d20 just seemed closer--out of the box, as it were--for the campaign.</p><p></p><p>Now, if you are thinking of an A-Team type game, maybe that level of realism isn't what you are looking for. I guess, for my game, d20 Modern was the best fit. For your game, well, I guess you've got a lot of advice to peruse right now. Hope these 2 cents helped.</p><p></p><p>Take care all.</p></blockquote><p></p>
[QUOTE="FraserRonald, post: 1491283, member: 7892"] Hey all. I would vote d20 Modern, and that's not for any mercenary reasons. (Sorry, bad pun) In truth, I've played similar style campaigns with both Spycraft and d20 Modern. I really felt that Spycraft is great at the spy genre, at the over-the-top, James Bond type games. I think it would also be good for action blockbuster movies. It really didn't suit the relatively realistic special operations campaign that we were in. Part of that could be easily fixed with modifications to the massive damage threshold rules and some of the firearms feats, but things built into the rules, like the gadget system, just seemed out of place for a team of high speed SAS-types. d20 Modern, I found, to be very applicable for this same type of game. The massive damage threshold in d20 gives it the proper feeling of one mistake could cost you your life, and characters aren't likely to go all Schwarzenagger on the mooks. I made some adjustments as well, changing a few of the firearms feats again, but the feel of d20 just seemed closer--out of the box, as it were--for the campaign. Now, if you are thinking of an A-Team type game, maybe that level of realism isn't what you are looking for. I guess, for my game, d20 Modern was the best fit. For your game, well, I guess you've got a lot of advice to peruse right now. Hope these 2 cents helped. Take care all. [/QUOTE]
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