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d20 Modern: Over the Edge (recruiting done, but still open)
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<blockquote data-quote="Mickerus" data-source="post: 836551" data-attributes="member: 11011"><p>Alright, seeing as I've gotten some interest in a d20 Modern version of Over the Edge, I'm going to go ahead and roll with that. So, for anybody that wants to join up, feel free to volunteer now.</p><p></p><p>Here's what to keep in mind for making characters; doing the planned generation/point buy with the regular 25 points, and everybody will be third level.</p><p></p><p>If you're not familiar with Over the Edge, then you'll probably be in for a treat. All you'll really need to know is that this is a contemporary setting, and that in Al Amarj (the setting of the game), firearms of all kinds are strictly outlawed, so don't make a character with the idea of being a gunfighter. Apart from that, just about anything you can think of <em>might</em> exist, including psychics, magic, weird science, and aliens, so if you have something a little unconventional in mind, odds are I'll allow it.</p><p></p><p>I'd like for everybody's characters to be new to Al Amarj, though if you're fairly familiar with the setting then you can probably get away with being a native "martian".</p><p></p><p>Another thing I'd like to throw out is maybe using a little of the OtE character creation flavor - don't worry about it just yet, but I'd like to hear what you think of doing this. The details are in italics here: If you guys think this is a good idea, let's give it a shot.</p><p></p><p><em>For your character, you pick four character traits. One is your central trait, which is basically your character concept summed up in a word or two. Two more are secondary traits, which sum up unique talents your character has (to be honest, with the d20 system, starting feats probably handle this one). Finally you take a flaw. Then for each trait you pick a "sign", something that applies to your character's description or habits that relates to the trait.</em></p><p><em></em></p><p><em>Depending on what your traits are, I'll work out some kind of benefit to your character.</em></p><p><em></em></p><p><em>Here's a quick example of some traits:</em></p><p><em></em></p><p><em>Central Trait: Painter (paint-stained clothes)</em></p><p><em>Side Trait: Ladie's Man (winning smile)</em></p><p><em>Side Trait: Sixth Sense (often has "hunches")</em></p><p><em>Flaw: Bungling (constantly knocking things off tables)</em></p><p><em></em></p><p><em>In this case I'd give a bonus to rolls involving art, along with social bonuses with women, maybe a slight bonus to defense for the sixth sense, and maybe a slight penalty to reflex saves. Simple enough, right?</em></p><p></p><p>Alright, so that pretty much sums it all up. I'm shooting for about four or so players, but I'm willing to go as low as three or as many as six. If you guys have any questions, feel free to ask.</p></blockquote><p></p>
[QUOTE="Mickerus, post: 836551, member: 11011"] Alright, seeing as I've gotten some interest in a d20 Modern version of Over the Edge, I'm going to go ahead and roll with that. So, for anybody that wants to join up, feel free to volunteer now. Here's what to keep in mind for making characters; doing the planned generation/point buy with the regular 25 points, and everybody will be third level. If you're not familiar with Over the Edge, then you'll probably be in for a treat. All you'll really need to know is that this is a contemporary setting, and that in Al Amarj (the setting of the game), firearms of all kinds are strictly outlawed, so don't make a character with the idea of being a gunfighter. Apart from that, just about anything you can think of [i]might[/i] exist, including psychics, magic, weird science, and aliens, so if you have something a little unconventional in mind, odds are I'll allow it. I'd like for everybody's characters to be new to Al Amarj, though if you're fairly familiar with the setting then you can probably get away with being a native "martian". Another thing I'd like to throw out is maybe using a little of the OtE character creation flavor - don't worry about it just yet, but I'd like to hear what you think of doing this. The details are in italics here: If you guys think this is a good idea, let's give it a shot. [i]For your character, you pick four character traits. One is your central trait, which is basically your character concept summed up in a word or two. Two more are secondary traits, which sum up unique talents your character has (to be honest, with the d20 system, starting feats probably handle this one). Finally you take a flaw. Then for each trait you pick a "sign", something that applies to your character's description or habits that relates to the trait. Depending on what your traits are, I'll work out some kind of benefit to your character. Here's a quick example of some traits: Central Trait: Painter (paint-stained clothes) Side Trait: Ladie's Man (winning smile) Side Trait: Sixth Sense (often has "hunches") Flaw: Bungling (constantly knocking things off tables) In this case I'd give a bonus to rolls involving art, along with social bonuses with women, maybe a slight bonus to defense for the sixth sense, and maybe a slight penalty to reflex saves. Simple enough, right?[/i] Alright, so that pretty much sums it all up. I'm shooting for about four or so players, but I'm willing to go as low as three or as many as six. If you guys have any questions, feel free to ask. [/QUOTE]
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