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d20 Modern: Over the Edge (recruiting done, but still open)
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<blockquote data-quote="Mickerus" data-source="post: 841147" data-attributes="member: 11011"><p>Unfortunately, that's kind of the problem with Over the Edge; knowing too much will kind of spoil the sheer fun of discovering these things for yourself. That said, I'll try and spill whatever beans I can - but I'm keeping the best ones for myself, mind you.</p><p></p><p>The game will be set primarily (if not totally) in a city called the Edge, located on the western end of a small Mediterranean nation called Al Amarj. The island is ruled by Her Exaltedness Monique D'Aubainne. Overall, the country has a libertarian outlook; gambling and prostitution are legal, and drug laws are rarely enforced. D'Aubainne is a fairly paranoid soul, however, so firearms are heavily restricted; only the police/military (the Peace Force) are allowed to carry firearms, apart from a rare few other individuals with licenses. These laws are in place primarily to prevent any means of assassinating D'Aubainne or any of her family. Generally speaking, people are free to do just about anything they like, as long as they don't step on the wrong person's toes (i.e. the D'Aubainnes, the Peace Force, or anybody with more clout than you).</p><p></p><p>English is the state language, though the people of Al Amarj are quite diverse, with citizens originally from all across the world, and many words and phrases from other languages are common. There is no national currency; the U.S. dollar is typically used instead.</p><p></p><p>One thing interesting note is that violence is not only accepted (though not strictly legal, of course) in the Edge, it's often regarded as a valid form of both expression and entertainment.</p><p></p><p>As far as what to expect from the game itself... What could I say without giving everything away? Instead, how about things you <em>might</em> run into; weird science, psychics, magic, prostitutes, mutants, conspiracies, conspiracies conspiring against larger conspiracies, conspiracies conspiring against conspiracies that are conspiring against larger conspiracies, conspiracies within conspiracies, public facilities designed with non-Euclidean geometry, space aliens trying to take over the world (one host at a time), the ancient creators of mankind trying to take over the world (again), evil doctors, your evil twin brother, extradimensional gambling androids, satanist street gangs, viking street gangs, baboon patrols, corrupt cops, and yes, maybe even people who shave their eyebrows off.</p><p></p><p>The setting itself was created by Jonathan Tweet (one of the guys who wrote the 3e Player's Handbook, mind you), and the original game itself was designed by both him and Robin Laws (the guy that brought us Feng Shui). It also happens to be one of my most favorite settings, period.</p></blockquote><p></p>
[QUOTE="Mickerus, post: 841147, member: 11011"] Unfortunately, that's kind of the problem with Over the Edge; knowing too much will kind of spoil the sheer fun of discovering these things for yourself. That said, I'll try and spill whatever beans I can - but I'm keeping the best ones for myself, mind you. The game will be set primarily (if not totally) in a city called the Edge, located on the western end of a small Mediterranean nation called Al Amarj. The island is ruled by Her Exaltedness Monique D'Aubainne. Overall, the country has a libertarian outlook; gambling and prostitution are legal, and drug laws are rarely enforced. D'Aubainne is a fairly paranoid soul, however, so firearms are heavily restricted; only the police/military (the Peace Force) are allowed to carry firearms, apart from a rare few other individuals with licenses. These laws are in place primarily to prevent any means of assassinating D'Aubainne or any of her family. Generally speaking, people are free to do just about anything they like, as long as they don't step on the wrong person's toes (i.e. the D'Aubainnes, the Peace Force, or anybody with more clout than you). English is the state language, though the people of Al Amarj are quite diverse, with citizens originally from all across the world, and many words and phrases from other languages are common. There is no national currency; the U.S. dollar is typically used instead. One thing interesting note is that violence is not only accepted (though not strictly legal, of course) in the Edge, it's often regarded as a valid form of both expression and entertainment. As far as what to expect from the game itself... What could I say without giving everything away? Instead, how about things you [i]might[/i] run into; weird science, psychics, magic, prostitutes, mutants, conspiracies, conspiracies conspiring against larger conspiracies, conspiracies conspiring against conspiracies that are conspiring against larger conspiracies, conspiracies within conspiracies, public facilities designed with non-Euclidean geometry, space aliens trying to take over the world (one host at a time), the ancient creators of mankind trying to take over the world (again), evil doctors, your evil twin brother, extradimensional gambling androids, satanist street gangs, viking street gangs, baboon patrols, corrupt cops, and yes, maybe even people who shave their eyebrows off. The setting itself was created by Jonathan Tweet (one of the guys who wrote the 3e Player's Handbook, mind you), and the original game itself was designed by both him and Robin Laws (the guy that brought us Feng Shui). It also happens to be one of my most favorite settings, period. [/QUOTE]
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