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d20 Modern: Over the Edge (recruiting done, but still open)
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<blockquote data-quote="Eldorian" data-source="post: 841639" data-attributes="member: 10504"><p>Ok, your game is a little bit wierder than what I hoped for, but since I'm eager to give modern a try, I'll go along. I'm used to wierder games, just that I was in the mood for something normal, in case you're afraid that I wouldn't be sutable.</p><p></p><p>I'd like to know what kind of starting level you're thinking of, because that will dictate how much of a character concept I need rules wise. I like to make characters that have options as they advance, if I make them lower level.</p><p></p><p>I was thinking originally of smart or tough, but Orochi has decided to make a smart hero, with a concept a tad to close to mine (was gonna be a scientist turned mage). And I can't think of a good tough hero concept without the use of firearms. So I'll try charismatic.</p><p></p><p>Central: Cult leader</p><p>Side: Psionic (wild talent: missive)</p><p>Side: Born to Lead</p><p>Flaw: Hears voices (he really does, he's telepathic, but he just thinks he's crazy)</p><p></p><p>This guy has ambitions. He wants to rule over the lives of people, and is out to start a cult based on whatever reason he can think up, most likely that aliens are trying to take over the world and we, the chosen few, must take up arms against them. (If they really are, he doesn't know, it's just his excuse). He accomplishes his objectives through the use of his fledgling mental powers and his powerful personality (will go to telepath, if possible).</p><p></p><p>If he's no good, then how about..</p><p></p><p>Central: Gambler</p><p>Side: Survivor</p><p>Side: Lucky</p><p>Flaw: Risk taker.</p><p></p><p>Charismatic/fast. This guy is a professional gambler, both through cheating and honest play (usually honest). He gambles for a living, stays away from drugs and prostitutes (why pay when you can get it for free with a little effort). He avoids combat (a man could get killed doing that) and instead prefers to run away or hide. If he has to, he is actually a decent fighter with (insert weapon here, probably concealed knives). His predisposition to taking risks gets him into trouble sometimes, but his luck and fast thinking (and feet) usually get him out.</p><p></p><p>There ya go, to bad no firearms.. =P</p><p></p><p>Eldorian Antar</p></blockquote><p></p>
[QUOTE="Eldorian, post: 841639, member: 10504"] Ok, your game is a little bit wierder than what I hoped for, but since I'm eager to give modern a try, I'll go along. I'm used to wierder games, just that I was in the mood for something normal, in case you're afraid that I wouldn't be sutable. I'd like to know what kind of starting level you're thinking of, because that will dictate how much of a character concept I need rules wise. I like to make characters that have options as they advance, if I make them lower level. I was thinking originally of smart or tough, but Orochi has decided to make a smart hero, with a concept a tad to close to mine (was gonna be a scientist turned mage). And I can't think of a good tough hero concept without the use of firearms. So I'll try charismatic. Central: Cult leader Side: Psionic (wild talent: missive) Side: Born to Lead Flaw: Hears voices (he really does, he's telepathic, but he just thinks he's crazy) This guy has ambitions. He wants to rule over the lives of people, and is out to start a cult based on whatever reason he can think up, most likely that aliens are trying to take over the world and we, the chosen few, must take up arms against them. (If they really are, he doesn't know, it's just his excuse). He accomplishes his objectives through the use of his fledgling mental powers and his powerful personality (will go to telepath, if possible). If he's no good, then how about.. Central: Gambler Side: Survivor Side: Lucky Flaw: Risk taker. Charismatic/fast. This guy is a professional gambler, both through cheating and honest play (usually honest). He gambles for a living, stays away from drugs and prostitutes (why pay when you can get it for free with a little effort). He avoids combat (a man could get killed doing that) and instead prefers to run away or hide. If he has to, he is actually a decent fighter with (insert weapon here, probably concealed knives). His predisposition to taking risks gets him into trouble sometimes, but his luck and fast thinking (and feet) usually get him out. There ya go, to bad no firearms.. =P Eldorian Antar [/QUOTE]
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