Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Talking the Talk
[d20 Modern/Past] Of Swashbucklers, Sorcerers, and Sailors
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arscott" data-source="post: 2803840" data-attributes="member: 17969"><p>Hello All. I'm Recruiting for "Of Swashbucklers, Sorcerers, and Sailors", a d20 Modern/Past Campaign.</p><p></p><p>The game takes place in the Age of Adventure Setting presented in d20 Past. The setting is basically Earth, circa 1667, with the addition of spellcasters, sea monsters, and so forth. I want to run a seafaring campaign, with your characters setting sail, looking for intrigue, adventure, and the riches that inevitably follow.</p><p></p><p>The campaign will use the Rules from the d20 Modern Core Book, d20 Past, and Urban Arcana. If you don't have the books but still want to play, don't worry about it. the Core Book and Urban are in the Modern SRD on the WotC website, and I can e-mail you the snippets of d20 Past that you'll need.</p><p></p><p>Also, If you want something from another source, don't hesitate to ask. I'll probably allow it as long as it isn't ridiculously broken, or something that really doesn't work in the context of the campaign.</p><p></p><p>As far as starting level and stuff like that, I'm open to whatever the players want.</p><p></p><p>Let me know if you're interested in playing.</p><p></p><p>--Alan</p><p></p><p>__________________________</p><p>Stuff Allowed from d20 Modern, d20 Past, and Urban Arcana:</p><p>A lot of this is just reprinting the restrictions from d20 past for the benifit of those that don't have the book, but the bits regarding Urban Arcana are new.</p><p></p><p>Races: Human only</p><p></p><p>Advanced Classes:</p><p>From the d20 Modern Core Book</p><p>-Soldier</p><p>-Martial Artist</p><p>-Infiltrator</p><p>-Daredevil</p><p>-Bodyguard</p><p>-Field Scientist</p><p>-Investigator</p><p>-Personality</p><p>-Negotiator</p><p>From d20 Past</p><p>-Explorer</p><p>-Shaman</p><p>-Sorcerer</p><p>From Urban Arcana</p><p>-Archaic Weaponsmaster</p><p>-Glamourist</p><p>-Shadow Hunter</p><p>-Swashbuckler</p><p>-Thrasher</p><p>-Wildlord</p><p></p><p>Prestige Classes:</p><p>From d20 Past</p><p>-Musketeer</p><p>From Urban Arcana</p><p>-Archmage</p><p>-Artificer</p><p>-Ecclesiarch</p><p></p><p>Occupations allowed:</p><p>From the d20 Modern Core Book</p><p>-Acedemic</p><p>-Adventurer</p><p>-Athlete</p><p>-Blue Collar</p><p>-Creative</p><p>-Criminal</p><p>-Doctor*</p><p>-Entrepreneur</p><p>-Investigative</p><p>-Military*</p><p>-Religious</p><p>-Rural</p><p>-Student</p><p>-White Collar</p><p>From d20 Past</p><p>-Aristocrat</p><p>-Cloistered</p><p>-Cosmopolitan</p><p>-Impoverished</p><p>-On the Run</p><p>-Primitive</p><p>-Servant</p><p>-Slave</p><p></p><p>*See d20 past for minor changes to these occupation</p><p></p><p>Skills:</p><p>Dissallowed:</p><p>-Computer Use</p><p>-Craft (electronic, pharmaceutical)</p><p>-Investigate</p><p>-Knowledge (Behavioral Sciences, Business, Technology)</p><p>-Pilot</p><p>-Use Magic Divice</p><p>-Autohypnosis</p><p>-Psicraft</p><p>Modified, see d20 Past</p><p>-Craft</p><p>-Demolitions</p><p>-Drive</p><p>-Knowledge</p><p>-Treat Injury</p><p></p><p>Feats:</p><p>Dissallowed Feats from d20 Modern Core Book:</p><p>-Aircraft Operation</p><p>-Burst Fire</p><p>-Double Tap</p><p>-Drive-By Attack</p><p>-Force Stop</p><p>-Gearhead</p><p>-Strafe</p><p>-Surgery</p><p>-Vehicle Dodge</p><p>Feats With rules changes in d20 past:</p><p>-Archaic Weapons Proficiency</p><p>-Exotic Firearms Proficiency</p><p>-Quick Reload</p><p>-Surface Vehicle Operation</p><p>Feats allowed from d20 Past:</p><p>-Minions</p><p>-Obscure Knowledge</p><p>-Sidekick</p><p>Feats Allowed from Urban Arcana:</p><p>-Divine Heritage</p><p>-Empower Spell</p><p>-Empower Turning</p><p>-Enlarge Spell</p><p>-Eschew Materials</p><p>-Extend Spell</p><p>-Extra Turning</p><p>-Fleet of Foot</p><p>-Greater Spell Focus</p><p>-Greater Spell Penetration</p><p>-Heighten Spell</p><p>-Improved Grapple</p><p>-Improved Overrun</p><p>-Improved Natural Healing</p><p>-Improved Turning</p><p>-Magical Heritage</p><p>-Nonlethal Spell</p><p>-Power Crit</p><p>-Precise Strike</p><p>-Reach Spell</p><p>-Sacred Spell</p><p>-Shadow Heritage</p><p>-Silent Spell</p><p>-Spell Focus</p><p>-Spell Penetration</p><p>-Spellslinger</p><p>-Still Spell</p><p></p><p>Spells:</p><p>Some of the Spells on the List that the sorcerer uses are too technology oriented, and therefore inappropriate for the campaign. To compensate, sorcerers get access to some modified psionic powers(using the rules in Urban Arcana):</p><p></p><p>0-level: Burst, Finger of Fire</p><p>1st-level: Charm Person, Control Object</p><p>2nd-level: Clairaudience/Clairvoyance, Claws of the Bear</p><p>3rd-level: Detect thoughts, False sensory input, Suggestion</p><p>4th-level: Lesser domination</p><p>5th-level: Domination</p><p></p><p>I also plan on using the Incantation Rules from Urban Arcana.</p></blockquote><p></p>
[QUOTE="arscott, post: 2803840, member: 17969"] Hello All. I'm Recruiting for "Of Swashbucklers, Sorcerers, and Sailors", a d20 Modern/Past Campaign. The game takes place in the Age of Adventure Setting presented in d20 Past. The setting is basically Earth, circa 1667, with the addition of spellcasters, sea monsters, and so forth. I want to run a seafaring campaign, with your characters setting sail, looking for intrigue, adventure, and the riches that inevitably follow. The campaign will use the Rules from the d20 Modern Core Book, d20 Past, and Urban Arcana. If you don't have the books but still want to play, don't worry about it. the Core Book and Urban are in the Modern SRD on the WotC website, and I can e-mail you the snippets of d20 Past that you'll need. Also, If you want something from another source, don't hesitate to ask. I'll probably allow it as long as it isn't ridiculously broken, or something that really doesn't work in the context of the campaign. As far as starting level and stuff like that, I'm open to whatever the players want. Let me know if you're interested in playing. --Alan __________________________ Stuff Allowed from d20 Modern, d20 Past, and Urban Arcana: A lot of this is just reprinting the restrictions from d20 past for the benifit of those that don't have the book, but the bits regarding Urban Arcana are new. Races: Human only Advanced Classes: From the d20 Modern Core Book -Soldier -Martial Artist -Infiltrator -Daredevil -Bodyguard -Field Scientist -Investigator -Personality -Negotiator From d20 Past -Explorer -Shaman -Sorcerer From Urban Arcana -Archaic Weaponsmaster -Glamourist -Shadow Hunter -Swashbuckler -Thrasher -Wildlord Prestige Classes: From d20 Past -Musketeer From Urban Arcana -Archmage -Artificer -Ecclesiarch Occupations allowed: From the d20 Modern Core Book -Acedemic -Adventurer -Athlete -Blue Collar -Creative -Criminal -Doctor* -Entrepreneur -Investigative -Military* -Religious -Rural -Student -White Collar From d20 Past -Aristocrat -Cloistered -Cosmopolitan -Impoverished -On the Run -Primitive -Servant -Slave *See d20 past for minor changes to these occupation Skills: Dissallowed: -Computer Use -Craft (electronic, pharmaceutical) -Investigate -Knowledge (Behavioral Sciences, Business, Technology) -Pilot -Use Magic Divice -Autohypnosis -Psicraft Modified, see d20 Past -Craft -Demolitions -Drive -Knowledge -Treat Injury Feats: Dissallowed Feats from d20 Modern Core Book: -Aircraft Operation -Burst Fire -Double Tap -Drive-By Attack -Force Stop -Gearhead -Strafe -Surgery -Vehicle Dodge Feats With rules changes in d20 past: -Archaic Weapons Proficiency -Exotic Firearms Proficiency -Quick Reload -Surface Vehicle Operation Feats allowed from d20 Past: -Minions -Obscure Knowledge -Sidekick Feats Allowed from Urban Arcana: -Divine Heritage -Empower Spell -Empower Turning -Enlarge Spell -Eschew Materials -Extend Spell -Extra Turning -Fleet of Foot -Greater Spell Focus -Greater Spell Penetration -Heighten Spell -Improved Grapple -Improved Overrun -Improved Natural Healing -Improved Turning -Magical Heritage -Nonlethal Spell -Power Crit -Precise Strike -Reach Spell -Sacred Spell -Shadow Heritage -Silent Spell -Spell Focus -Spell Penetration -Spellslinger -Still Spell Spells: Some of the Spells on the List that the sorcerer uses are too technology oriented, and therefore inappropriate for the campaign. To compensate, sorcerers get access to some modified psionic powers(using the rules in Urban Arcana): 0-level: Burst, Finger of Fire 1st-level: Charm Person, Control Object 2nd-level: Clairaudience/Clairvoyance, Claws of the Bear 3rd-level: Detect thoughts, False sensory input, Suggestion 4th-level: Lesser domination 5th-level: Domination I also plan on using the Incantation Rules from Urban Arcana. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Talking the Talk
[d20 Modern/Past] Of Swashbucklers, Sorcerers, and Sailors
Top