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Pathfinder 1E d20 Modern Patronage/Pathfinder Project

On a friend's blog I was made aware of this:
http://paizo.com/paizo/messageboard...erGeniusHowMuchDoYouWantAPathfinderModernGame

I haven't seen a thread up yet, but I know that there are a few d20 Modern fans out there that should be interested in this.

The idea is a "Pathfinder" version of d20 Modern, e.g. a overhaul of the system possibly based on the Pathfinder license or something like that. And it is suggested as a Patronage project, as the company Super Genius probably wouldn't be able to do such a large project alone. (But read for yourself ;) ).

Personally I am not particularly interested in a Pathfinderized version, I'd probably go a different (4E) route, but I think there are quite a few people out there that would really want something like this, and I am certainly curious to see how it goes. ;)


PS: There is also a thread here in the Pathfinder forum on the topic. http://www.enworld.org/forum/pathfinder-rpg-discussion/269689-modern-pathfinder-new-post.html
 
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That's where we hit the biggest problem I'm interested but will not provide and money if they screw up the best part of modern. The ability classes
 

Hm... this intrigues me. I've only read the Pathfinder pre-production PDF's (yay alliteration!) and other than adding an extra +2 bonus to a race's stats, I didn't see a lot that was different from 3e. Given that d20 Modern is already kinda 3.25, it shoudn't be too hard to convert.

That said, for credit and sneak peeks at the development stages, I'd likely drop 50 bones for the privilege.
 

It seems odd that they would do a Pathfinder Modern game when, as I recall, the Modern system of yore was not really closely based on 3.x either. I did not play it much at all, but with the classes being designed totally differently, it seemed much less like 3.x than most derivitive games like C&C and such.

So why tie it to Pathfinder at all?

I would personally prefer a 4E system, myself.
 

Agreed-- a true "Pathfinderization" of d20M shouldn't create anything that looks especially like pathfinder. The point of d20M is that it's its own system--there's no reason for anything more than loose compatibility with pathfinder, just as there wan no reason for anything more than loose compatibility with 3e.

And frankly, I'm a little bit disappointed that these folks are going the patronage route. Not because I dislike patronage in general, but because I think it's wholey unsuitable for this sort of project. With Wolfgang Baur's patronage projects, he already comes to the table with a very strong idea, and the major project choices are story, not mechanical. Here, it's not even clear that the designers have a concept of what they're going to do.

If Stevens and the rest don't believe in their own project enough to find more traditional sources of funding, I don't believe in them enough to shell out $50+
 

Pathfinder does a little more than just what you describe, but I agree - d20 Modern is not that closely tied to D&D that it makes a lot of sense.
I think it might be more the "philosophy" behind it.

Pathfinder did not change the entire setup of the game system. It tweaked things. It changed a few subsystems around (combat maneuvers for example).
For example, a lot of the Pathfinder changes make every class more interesting, giving them more special abilities and designing them a little more "exciting" or at least feeling "fresher" than they used to be.

I think that's something d20 Modern could indeed need. The class talents are ... disappointing. Look at something like the Melee Smash Tree. It's basically three talents that say "deal a point more damage with your melee attacks". That might be one of the best (at least most effective) Talent Trees the Strong Hero has... And it can hardly be more boring.
Then there are some Charismatic Hero talents that require you to spend an action to make a roll and if that succeeds, a small number of your allies gets a bonus for a short while. That's incredibly convoluted for a very weak benefit.

Or look at Action Dice! The core system allows you to roll an extra d6 when you spend them. It doesn't really make things more interesting or "actiony". Only some classes grant features where you can spend AP for cool effects. But it comes too late and too little.

This seems stuff along the lines of a Pathfinder-like overhaul.

That said, there are already d20 modern overhauls or d20 modern like games around. Modern20 for example, I think True20 and I think also Grim Tales (?). I am not really sure what this project would have to offer that the others did not, on a conceptual or "philosophical" level.


Edit: Seeing arscotts post. I think that - aside from my lack of time - is something that kinda worries me too. Where is this project really going? What are the goals? If I knew more details, knew their vision, I would have something more solid to decide on. "Yes, that is a direction I can see myself supporting and even contributing, possibly." But as it stands, I can only speculate, and my speculation leads me in directions that might seem interesting in some way, but just not enough for me to become a patron.
 



Why do you hate the news page? :D
Meh. I've moved my bookmarks a long time ago.
Well, actually, I never had them there. I always came to ENW for the forum, I didn't even know there was a news site until a few years ago. Yes, I usually don't notice the navigation bar. Their ain't no threads there.
 

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