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<blockquote data-quote="Moonsword" data-source="post: 605463" data-attributes="member: 7174"><p>III-A: This model includes such topics as alien invasions and paranormal investigation (such as tracking ghosts or involving exoatmospheric travel). Sp,e futuristic campagins also fall under this category, as well as extraplanar exploration.</p><p>III-B: References to the planes are as II-B, plus covert references to other planes as needed.</p><p>III-C: Possible planes:</p><p> - Hyperspace/subspace, etc.-travel time is faster than material, probably just fast, but could also be subjective. 5th-dimensional curtain method of travel is well advised for this plane. Could be the medium for spatial tunnels (wormholes, jump point). Possibly a form of the astral plane.</p><p> - Ethereal-Could be needed for ghosts or other undead.</p><p> - Shadow-As ethereal, plus fun plane to visit (for GMs, not players <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> )</p><p> - The elemental planes may or may not be used. Pocket planes could be useful, possibly transit points or holding area. They could also be the home planes of alien creatures.</p><p>III-D: A campaign based on planar exploration could involved any planar theme. Some of the elemental planes might be useful, but probably not. Divine planes are highly inappropriate in most circumstances. The potentiel for mishandling this one and offending someone is just too strong. This is not a general rule, but for God to exist without magic/psionics... That implies some things that could be highly offensive to some people. If you do this, be careful, and above all else, KNOW YOUR PLAYERS! Moving on... A form of the ethereal and shadow planes could be useful, as might the astral, as a transit plane.</p><p> Any of the environment traits could be used in describing another planet. Temperature and gravity traits would be particularly valuable in such a circumstance.</p><p> A good travel method in this model is either 5th-dimensional curtain, or discontinuous existence.</p></blockquote><p></p>
[QUOTE="Moonsword, post: 605463, member: 7174"] III-A: This model includes such topics as alien invasions and paranormal investigation (such as tracking ghosts or involving exoatmospheric travel). Sp,e futuristic campagins also fall under this category, as well as extraplanar exploration. III-B: References to the planes are as II-B, plus covert references to other planes as needed. III-C: Possible planes: - Hyperspace/subspace, etc.-travel time is faster than material, probably just fast, but could also be subjective. 5th-dimensional curtain method of travel is well advised for this plane. Could be the medium for spatial tunnels (wormholes, jump point). Possibly a form of the astral plane. - Ethereal-Could be needed for ghosts or other undead. - Shadow-As ethereal, plus fun plane to visit (for GMs, not players :D ) - The elemental planes may or may not be used. Pocket planes could be useful, possibly transit points or holding area. They could also be the home planes of alien creatures. III-D: A campaign based on planar exploration could involved any planar theme. Some of the elemental planes might be useful, but probably not. Divine planes are highly inappropriate in most circumstances. The potentiel for mishandling this one and offending someone is just too strong. This is not a general rule, but for God to exist without magic/psionics... That implies some things that could be highly offensive to some people. If you do this, be careful, and above all else, KNOW YOUR PLAYERS! Moving on... A form of the ethereal and shadow planes could be useful, as might the astral, as a transit plane. Any of the environment traits could be used in describing another planet. Temperature and gravity traits would be particularly valuable in such a circumstance. A good travel method in this model is either 5th-dimensional curtain, or discontinuous existence. [/QUOTE]
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