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<blockquote data-quote="Khairn" data-source="post: 5240040" data-attributes="member: 20153"><p>Unlike fantasy where "killing the monster and taking their stuff" is a tried and true incentive for adventurers, I've always felt that characters (and players) in modern games needed a common theme to help them stay on focus and help me with plot hooks.</p><p></p><p>So who are the characters? Trained specialists or everyday schmo's caught in events beyond their imagination? </p><p></p><p>How are they brought together? A secret benefactor with a hidden agenda, a gov't agency looking to protect the unsuspecting public, or maybe simple happenstance?</p><p></p><p>How do they live when they aren't fighting the good fight? How do they make their money? Do they have family that they protect by hiding their clandestine missions, or are they all orphans? </p><p></p><p>Once you have the basics of the party, and what ties them together, my advice (for what its worth) is have the first 3 or 4 challenges lead (through clues or direct link) to each other. I've found that for gamers who have only played fantasy, this type of linked adventures will reinforce the investigative, social and chase elements that are often a key element in modern games.</p><p></p><p>I hope that helps.</p></blockquote><p></p>
[QUOTE="Khairn, post: 5240040, member: 20153"] Unlike fantasy where "killing the monster and taking their stuff" is a tried and true incentive for adventurers, I've always felt that characters (and players) in modern games needed a common theme to help them stay on focus and help me with plot hooks. So who are the characters? Trained specialists or everyday schmo's caught in events beyond their imagination? How are they brought together? A secret benefactor with a hidden agenda, a gov't agency looking to protect the unsuspecting public, or maybe simple happenstance? How do they live when they aren't fighting the good fight? How do they make their money? Do they have family that they protect by hiding their clandestine missions, or are they all orphans? Once you have the basics of the party, and what ties them together, my advice (for what its worth) is have the first 3 or 4 challenges lead (through clues or direct link) to each other. I've found that for gamers who have only played fantasy, this type of linked adventures will reinforce the investigative, social and chase elements that are often a key element in modern games. I hope that helps. [/QUOTE]
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