Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Psionic may make more sense than it did in DND.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mr Fidgit" data-source="post: 464875" data-attributes="member: 6968"><p>i don't think so Jeph (they're not in SRD, anyway...)</p><p></p><p>Attraction (Cha) Target develops an attraction the manifester specifies.</p><p>Brain Lock (Cha) Target can’t move or take any mental actions.</p><p>Burst (Dex) Speed improves by 10 feet for 1 round.</p><p>Charm Person (Cha) Makes target manifester’s friend.</p><p>Clairaudience/Clairvoyance (Wis) Hear or see at a distance.</p><p>Claws of the Bear (Str) Manifester’s claw attack deals 1d12 damage.</p><p>Combat Focus (Wis) Gain a +4 insight bonus to initiative.</p><p>Combat Precognition (Wis) Gain a +1 insight bonus to Defense.</p><p>Combat Prescience (Wis) Gain a +2 insight bonus on attack rolls.</p><p>Concussion (Con) Mentally pummel target for 3d6 damage.</p><p>Control Object (Con) Telekinetically animate a small object.</p><p>Darkvision (Wis) See in the dark.</p><p>Daze (Cha) Target loses next action.</p><p>Detect Psionics (Wis) Manifester can detect the presence of psionic activity.</p><p>Detect Thoughts (Cha) Detect target’s surface thoughts.</p><p>Distract (Cha) Target’s mind wanders, imparting a -1 penalty on certain </p><p>actions.</p><p>Domination (Cha) Subject obeys manifester’s will.</p><p>Electric Charge (Int) Shocking touch deals 2d6 damage to target.</p><p>False Sensory Input (Cha) Falsify one of the target’s senses.</p><p>Far Hand (Con) Minor telekinesis.</p><p>Far Punch (Con) Telekinetic strike deals 1 damage.</p><p>Finger of Fire (Int) Deal 1d3 fire damage to target.</p><p>Fire Bolt (Int) Deals 1d6+1 fire damage to target.</p><p>Fire Storm (Int) Deals 5d6 fire damage in 30-foot radius.</p><p>Forced Mindlink (Cha) Forge mental bond with unwilling target.</p><p>Greater Bioweapon (Str) Creates a staff of bioenergy that deals 2d8 bludgeoning </p><p>damage.</p><p>Inflict Pain (Cha) Mental attack deals 3d6 damage to target.</p><p>Lesser Bioweapon (Str) Create a staff of bioenergy that deals 1d4 bludgeoning </p><p>damage.</p><p>Lesser Body Adjustment (Str) Heal 1d8 hp, or gain +1 bonus on next Fortitude </p><p>save to resist poison or disease, or heal 1 point of ability damage.</p><p>Lesser Concussion (Con) Mentally pummel target for 1d6 damage.</p><p>Lesser Domination (Cha) Forces target to obey manifester’s will.</p><p>Lesser Mindlink (Cha) Forge a limited mental bond with target.</p><p>Levitate (Dex) Target moves up or down at manifester’s direction.</p><p>Lightning Strike (Int) Deals 3d6 electrical damage in a 30-foot radius.</p><p>Mental Blast (Cha) Target stunned for 3d4 rounds.</p><p>Metaphysical Weapon (Int) Weapon gains a +3 enhancement bonus.</p><p>Mind Darts (Int) A flurry of mental bursts deals 2d6 damage to target.</p><p>Mindlink (Cha) Forge a mental bond with others.</p><p>Mindprobe (Cha) Discover a target’s secret thoughts.</p><p>Missive (Cha) Send a one-way telepathic message.</p><p>Natural Armor (Str) Manifester gains a +4 natural armor bonus to Defense.</p><p>Negate Psionics (Con) Cancels psionic powers and effects.</p><p>Object Reading (Wis) Reveal an object’s past.</p><p>Power Resistance (Wis) Target gains power resistance 12.</p><p>Psychofeedback (Str) Use power points to boost Str, Dex, and/or Con modifiers.</p><p>Sending (Dex) Deliver short message anywhere instantly.</p><p>Sensitivity to Psychic Impressions (Wis) Reveal an area’s past.</p><p>Suggestion (Cha) Compels target to follow suggested action.</p><p>Tailor Memory (Cha) Plant false memory in target.</p><p>Telekinesis (Con) Lift or move 25 pounds per level at long range.</p><p>Valor (Str) Gain a +1 morale bonus on saving throws.</p><p>Verve (Str) Gain 1 temporary hit point.</p><p>Vigor (Str) Gain 3 temporary hit points.</p><p>Whitefire (Int) Deals 5d4 fire damage in 20-foot radius.</p></blockquote><p></p>
[QUOTE="Mr Fidgit, post: 464875, member: 6968"] i don't think so Jeph (they're not in SRD, anyway...) Attraction (Cha) Target develops an attraction the manifester specifies. Brain Lock (Cha) Target can’t move or take any mental actions. Burst (Dex) Speed improves by 10 feet for 1 round. Charm Person (Cha) Makes target manifester’s friend. Clairaudience/Clairvoyance (Wis) Hear or see at a distance. Claws of the Bear (Str) Manifester’s claw attack deals 1d12 damage. Combat Focus (Wis) Gain a +4 insight bonus to initiative. Combat Precognition (Wis) Gain a +1 insight bonus to Defense. Combat Prescience (Wis) Gain a +2 insight bonus on attack rolls. Concussion (Con) Mentally pummel target for 3d6 damage. Control Object (Con) Telekinetically animate a small object. Darkvision (Wis) See in the dark. Daze (Cha) Target loses next action. Detect Psionics (Wis) Manifester can detect the presence of psionic activity. Detect Thoughts (Cha) Detect target’s surface thoughts. Distract (Cha) Target’s mind wanders, imparting a -1 penalty on certain actions. Domination (Cha) Subject obeys manifester’s will. Electric Charge (Int) Shocking touch deals 2d6 damage to target. False Sensory Input (Cha) Falsify one of the target’s senses. Far Hand (Con) Minor telekinesis. Far Punch (Con) Telekinetic strike deals 1 damage. Finger of Fire (Int) Deal 1d3 fire damage to target. Fire Bolt (Int) Deals 1d6+1 fire damage to target. Fire Storm (Int) Deals 5d6 fire damage in 30-foot radius. Forced Mindlink (Cha) Forge mental bond with unwilling target. Greater Bioweapon (Str) Creates a staff of bioenergy that deals 2d8 bludgeoning damage. Inflict Pain (Cha) Mental attack deals 3d6 damage to target. Lesser Bioweapon (Str) Create a staff of bioenergy that deals 1d4 bludgeoning damage. Lesser Body Adjustment (Str) Heal 1d8 hp, or gain +1 bonus on next Fortitude save to resist poison or disease, or heal 1 point of ability damage. Lesser Concussion (Con) Mentally pummel target for 1d6 damage. Lesser Domination (Cha) Forces target to obey manifester’s will. Lesser Mindlink (Cha) Forge a limited mental bond with target. Levitate (Dex) Target moves up or down at manifester’s direction. Lightning Strike (Int) Deals 3d6 electrical damage in a 30-foot radius. Mental Blast (Cha) Target stunned for 3d4 rounds. Metaphysical Weapon (Int) Weapon gains a +3 enhancement bonus. Mind Darts (Int) A flurry of mental bursts deals 2d6 damage to target. Mindlink (Cha) Forge a mental bond with others. Mindprobe (Cha) Discover a target’s secret thoughts. Missive (Cha) Send a one-way telepathic message. Natural Armor (Str) Manifester gains a +4 natural armor bonus to Defense. Negate Psionics (Con) Cancels psionic powers and effects. Object Reading (Wis) Reveal an object’s past. Power Resistance (Wis) Target gains power resistance 12. Psychofeedback (Str) Use power points to boost Str, Dex, and/or Con modifiers. Sending (Dex) Deliver short message anywhere instantly. Sensitivity to Psychic Impressions (Wis) Reveal an area’s past. Suggestion (Cha) Compels target to follow suggested action. Tailor Memory (Cha) Plant false memory in target. Telekinesis (Con) Lift or move 25 pounds per level at long range. Valor (Str) Gain a +1 morale bonus on saving throws. Verve (Str) Gain 1 temporary hit point. Vigor (Str) Gain 3 temporary hit points. Whitefire (Int) Deals 5d4 fire damage in 20-foot radius. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
d20 Modern Psionic may make more sense than it did in DND.
Top