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<blockquote data-quote="ValhallaGH" data-source="post: 2979756" data-attributes="member: 41187"><p>What molonel seems to be bemoaning, and I have to agree with him, is the inablity of As Written d20 Modern to create characters that are moderately powerful in combat and capable of the list of skills normally associated with action heroes, without making them five or more levels higher than their opposition.</p><p></p><p>If you want to have a party that more or less resembles a U.S. Navy SEAL team in composition and deed, starting the campaign at about level 5, then for the gameplay to reflect the expectations of being SEALs you need the first four of five levels of adventure to be opposed by 1/1 Ordinaries without ranks in the detection skills and who do not have Fast levels. Otherwise most of the party will have a danged difficult time hiding (something SEALs are supposed to be good at), hitting targets (another claimed specialty) and generally being as effective as their characters are supposed to be.</p><p>Also, you'll need to gloss over all the swimming scenes, since few classes get Swim as a class skill and it's not appropriate for an uninjured SEAL to drown in calm waters.</p><p></p><p>The Military starting occupation says that it represents all military backgrounds, from National Guard to Special Forces, and the core rulebook assumes starting play from 1st level. This means that you can start a game at first level, with a character that was supposed to have been a Navy SEAL, and have a character sheet that in no way resembles the concept. Having to start the campaign at 10th or 18th level just to get a realistic SEAL character is not a good thing, in my oppinion.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 2979756, member: 41187"] What molonel seems to be bemoaning, and I have to agree with him, is the inablity of As Written d20 Modern to create characters that are moderately powerful in combat and capable of the list of skills normally associated with action heroes, without making them five or more levels higher than their opposition. If you want to have a party that more or less resembles a U.S. Navy SEAL team in composition and deed, starting the campaign at about level 5, then for the gameplay to reflect the expectations of being SEALs you need the first four of five levels of adventure to be opposed by 1/1 Ordinaries without ranks in the detection skills and who do not have Fast levels. Otherwise most of the party will have a danged difficult time hiding (something SEALs are supposed to be good at), hitting targets (another claimed specialty) and generally being as effective as their characters are supposed to be. Also, you'll need to gloss over all the swimming scenes, since few classes get Swim as a class skill and it's not appropriate for an uninjured SEAL to drown in calm waters. The Military starting occupation says that it represents all military backgrounds, from National Guard to Special Forces, and the core rulebook assumes starting play from 1st level. This means that you can start a game at first level, with a character that was supposed to have been a Navy SEAL, and have a character sheet that in no way resembles the concept. Having to start the campaign at 10th or 18th level just to get a realistic SEAL character is not a good thing, in my oppinion. [/QUOTE]
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