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<blockquote data-quote="wingsandsword" data-source="post: 2980318" data-attributes="member: 14159"><p>I think it is quite the good thing, because simply put, Navy SEAL's are elite. They are not typical "adventuring sorts", and they do need to have some serious level behind them to back up that skill.</p><p></p><p>Just because the "Military' occupation is intended to reflect people from any military background, does not mean having it implies the skills equivalent to any military position, it means that when you hit 1st level, you were in a military background.</p><p></p><p>If you want to run a campaign from 1st level as SEAL's, start the campaign as they all enlist. Run them through a session of "Basic Training" for some roleplaying and play through a wargame scenario, some quick sessions to get levels where they have a few adventures as sailors (fighting pirates, serving shore duty in dangerous places, dealing with a fire/serious accident aboard ship). Then, later on, they enter BUD/S, and have a chance at earning their SEAL Trident. Don't be afraid to have PC's fail and wash out, and have them bring in new PCs at this time. By the time they earn their Special Warfare Badge they should be high level. </p><p></p><p>Look at the web enhancement for Urban Arcana, they even have a "SpecOp" prestige class, one of the first ones ever published for d20 Modern, meant to represent "Past or present members of Delta Force, the green berets, the SEALs, the SAS, Spetznaz, and other elite military and paramilitary units". Becoming a SEAL isn't reaching 1st level and beginning your adventuring career, it's getting your Prestige Class (the SpecOp class requires 7th level at an absolute minimum to get into). A "typical SEAL", like a Strong Hero 3/Soldier 4/SpecOp 3 may well be a 10th level heroic character, and if the typical grunt he'll run across is a 4th level ordinary, he should have absolutely no problems dealing with him.</p><p></p><p>So, by the same turn, do you think D&D characters should be calling themselves High Priests, Grand Druids, Archmages, Master Alchemists and the like at 1st level? No. If characters want to be elite, they need to have the skills (and thus level) to back it up. If you want to start a D&D campaign where the PC's begin as members of a renowned order of warriors who are a Kingdom's greatest defenders, that better not be at 1st level. There is absolutely nothing wrong with starting a campaign at 10th or 11th level if the power level and skill level the GM wants from the PC's reflects that.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2980318, member: 14159"] I think it is quite the good thing, because simply put, Navy SEAL's are elite. They are not typical "adventuring sorts", and they do need to have some serious level behind them to back up that skill. Just because the "Military' occupation is intended to reflect people from any military background, does not mean having it implies the skills equivalent to any military position, it means that when you hit 1st level, you were in a military background. If you want to run a campaign from 1st level as SEAL's, start the campaign as they all enlist. Run them through a session of "Basic Training" for some roleplaying and play through a wargame scenario, some quick sessions to get levels where they have a few adventures as sailors (fighting pirates, serving shore duty in dangerous places, dealing with a fire/serious accident aboard ship). Then, later on, they enter BUD/S, and have a chance at earning their SEAL Trident. Don't be afraid to have PC's fail and wash out, and have them bring in new PCs at this time. By the time they earn their Special Warfare Badge they should be high level. Look at the web enhancement for Urban Arcana, they even have a "SpecOp" prestige class, one of the first ones ever published for d20 Modern, meant to represent "Past or present members of Delta Force, the green berets, the SEALs, the SAS, Spetznaz, and other elite military and paramilitary units". Becoming a SEAL isn't reaching 1st level and beginning your adventuring career, it's getting your Prestige Class (the SpecOp class requires 7th level at an absolute minimum to get into). A "typical SEAL", like a Strong Hero 3/Soldier 4/SpecOp 3 may well be a 10th level heroic character, and if the typical grunt he'll run across is a 4th level ordinary, he should have absolutely no problems dealing with him. So, by the same turn, do you think D&D characters should be calling themselves High Priests, Grand Druids, Archmages, Master Alchemists and the like at 1st level? No. If characters want to be elite, they need to have the skills (and thus level) to back it up. If you want to start a D&D campaign where the PC's begin as members of a renowned order of warriors who are a Kingdom's greatest defenders, that better not be at 1st level. There is absolutely nothing wrong with starting a campaign at 10th or 11th level if the power level and skill level the GM wants from the PC's reflects that. [/QUOTE]
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